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Zero123

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  • "Zero123" started this thread

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1

Monday, June 13th 2016, 6:55pm

ErrorMessage: File mpmissions\WaterWorld.Altis\description.ext, line 333: /playerHUD/RscTitles/: Missing '}'

Guten Tag, ich bekomme nicht raus was der Fehler ist...
Das ist die Zeile im RPT Log: ErrorMessage: File mpmissions\Altis_Life.Altis\description.ext, line 333: /playerHUD/RscTitles/: Missing '}'
Und das ist der ausschnitt der Zeile 333, der description.ext:
...............
class CopMessageAll
{
title = "Infokanal Polizei Altis";
iconPicture = "icons\messageadmin.paa";
description = "%1";
duration = 10;
priority = 5;
};
};

This post has been edited 1 times, last edit by "Zero123" (Jun 13th 2016, 7:23pm)


lollol3d

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  • "lollol3d" is male

Posts: 597

Location: Bayern

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2

Monday, June 13th 2016, 9:04pm

Bitte einmal die Komplette description.ext senden
Alle Rechtschreibfehler sind volle Absicht. Zusammen ergeben sie eine unterschwellige Botschaft mit der ich versuche die Weltherrschaft an mich zu reißen.

Wieso hast du einen Arma 3 Life Server bzw. möchtest einen betreiben, wenn du garnicht scripten kannst?

Zero123

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3

Tuesday, June 14th 2016, 3:44pm

Spoiler Spoiler

author = "by Tonic";
onLoadName = "AltisLife";
onLoadMission = "Altis_Life";

joinUnassigned = 1;
respawn = BASE;
respawndelay = 5;
disabledAI = true;
disableChannels[]={0,1,2};
enableDebugConsole = 1;
respawnDialog = 0;
loadScreen = "bilder\loading.jpg";

class Header
{
gameType = RPG;
minPlayers = 1;
maxPlayers = 75;
};

wreckLimit = 3;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 320;
corpseLimit = 150;
corpseRemovalMinTime = 999;
corpseRemovalMaxTime = 9999;

#include "dialog\MasterHandler.h"
#include "infiSTAR_AdminMenu.hpp"

class RscTitles
{
#include "dialog\ui.hpp"
#include "dialog\progress.hpp"
#include "dialog\hud_nameTags.h"
#include "dialog\statusBar.hpp"
};

class CfgFunctions
{
#include "Functions.h"
};

class CfgSounds
{
sounds[] = {};
class SirenLong
{
name = "SirenLong";
sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1};
titles[] = {};
};

class car_alarm
{
name = "car_alarm";
sound[] = {"\sounds\alarmanlage.ogg", 1.0, 1};
titles[] = {};
};

class car_lock
{
name = "car_lock";
sound[] = {"\sounds\car_lock.ogg", 1.0, 1};
titles[] = {};
};

class unlock
{
name = "unlock";
sound[] = {"\sounds\unlock.ogg", 1.0, 1};
titles[] = {};
};

class MedicSiren
{
name = "MedicSiren";
sound[] = {"\sounds\MedicSiren.ogg", 1.5, 1};
titles[] = {};
};

class speech
{
name = "speech";
sound[] = {"sounds\Siren_Speech.ogg", 1.0, 1};
titles[] = {};
};

class tazersound
{
name = "Tazersound";
sound[] = {"\sounds\tazer.ogg", 0.25, 1};
titles[] = {};
};

class flashbang
{
name = "flashbang";
sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
titles[] = {};
};
class empwarn
{
name = "empwarn";
sound[] = {"\sounds\empwarn.ogg", 1.0, 1};
titles[] = {};
};
class empacsound
{
name = "empacsound";
sound[] = {"sounds\empac.ogg", db-5, 1};
titles[] = {};
};
class btk_cut {
name = "btk_cut";
sound[] = {"scripts\btk_wirecutter\data\btk_cut.ogg", db+4, 1.0};
titles[] = {};
};
class blinkerklick
{
name = "blinkerklick";
sound[] = {"\sounds\blinkerklick.ogg", 1.0, 1};
titles[] = {};
};
class blinkerstart
{
name = "blinkerstart";
sound[] = {"\sounds\blinkerstart.ogg", 1.0, 1};
titles[] = {};
};
class enginebang
{
name = "enginebang";
sound[] = {sounds\enginebang.ogg, 1, 1.0};
titles[] = {0, ""};
};
class ring
{
name = "ring";
sound[] = {sounds\ring.ogg, 1.6, 1.0};
titles[] = {0, ""};
};
class engineFailure
{
name = "engineFailure";
sound[] = {sounds\engineFailure.ogg, 1.6, 1.0};
titles[] = {0, ""};
};
class warning
{
name = "warning";
sound[] = {sounds\warning.ogg, 0.5, 1.0};
titles[] = {0, ""};
};
class warning2
{
name = "warning2";
sound[] = {sounds\warning2.ogg, 0.5, 1.0};
titles[] = {0, ""};
};
class pullUp
{
name = "pullUp";
sound[] = {sounds\pullUp.ogg, 0.8, 1.0};
titles[] = {0, ""};
};
class dog_whine
{
name = "dog_whine";
sound[] = {"sounds\dog_whine.ogg", 1, 1};
titles[] = {};

};
class dog_growl
{
name = "dog_growl";
sound[] = {"sounds\dog_growl.ogg", 1, 1};
titles[] = {};

};
class dog_ruff
{
name = "dog_ruff";
sound[] = {"sounds\dog_ruff.ogg", 1, 1};
titles[] = {};

};

class whistle
{
name = "whistle";
sound[] = {"sounds\whistle.ogg", 1, 1};
titles[] = {};

};

class dog_close
{
name = "dog_close";
sound[] = {"sounds\dog_close.ogg", 1, 1};
titles[] = {};

};

class dog_one
{
name = "dog_one";
sound[] = {"sounds\dog_one.ogg", 1, 1};
titles[] = {};
};

class gebet
{
name = "gebet";
sound[] = {"\sounds\gebet.ogg", 1.0, 1};
titles[] = {};
};
};

class CfgDebriefing
{
class NotWhitelisted
{
title = "Mission Failed";
subtitle = "Sie müssen sich als Polizist bewerben, um diesen Slot benutzen zu können";
description = "You are not allowed to use this slot because you do not have the appropriate permissions, try another slot.";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};

class Blacklisted
{
title = "Mission Failed";
subtitle = "You are blacklisted from cops";
description = "You are not allowed to be a cop due to previous actions and the admins have removed you from being a cop.";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};

class SpyGlass
{
title = "The SpyGlass sees you";
subTitle = "You were detected by the SpyGlass";
description = "You were detected for cheating and have been reported to the server. Enjoy your day.";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
};

class CfgNotifications
{
class MedicalRequestEmerg
{
title = "EMS Requested";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 5;
priority = 7;
};

class DeliveryAssigned
{
title = "Delivery Job Accepted";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 10;
priority = 7;
};

class DeliveryFailed
{
title = "Delivery Job Failed";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
description = "%1";
duration = 7;
priority = 7;
};

class DeliverySucceeded
{
title = "Delivery Job Completed";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
description = "%1";
duration = 6;
priority = 6;
};

class TextMessage
{
title = "Sie haben eine neue Nachricht";
iconPicture = "icons\messagenew.paa";
description = "%1";
duration = 10;
priority = 6;
};

class PoliceDispatch
{
title = "911 Dispatch Center";
iconPicture = "icons\messagepolice.paa";
description = "%1";
duration = 10;
priority = 6;
};

class AdminDispatch
{
title = "Admin Dispatch Center";
iconPicture = "icons\messageadmin.paa";
description = "%1";
duration = 10;
priority = 6;
};

class AdminMessage
{
title = "Admin Nachricht";
iconPicture = "icons\messageadmin.paa";
description = "%1";
duration = 10;
priority = 5;
};

class CopMessageAll
{
title = "Infokanal Polizei Altis";
iconPicture = "icons\messageadmin.paa";
description = "%1";
duration = 10;
priority = 5;
};
};

KiloSwiss

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  • "KiloSwiss" is male

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4

Wednesday, June 15th 2016, 12:21am

Muss wohl ein Fehler in einer der anderen Dateien sein, welche du mittels "include" lädst:

Source code

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class RscTitles
{
#include "dialog\ui.hpp"
#include "dialog\progress.hpp"
#include "dialog\hud_nameTags.h"
#include "dialog\statusBar.hpp"
};

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