You are not logged in.

  • Login
Bitte besucht unser neues Forum unter https://forum.nitrado.net | Please visit our new Forum at https://forum.nitrado.net

Dear visitor, welcome to Nitrado.net Prepaid Gameserver Community-Support - Archiv. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

daMedicOriginal

User / Kunde

  • "daMedicOriginal" started this thread

Posts: 11

  • Send private message

1

Saturday, April 25th 2015, 4:59pm

Altis Life 3.1.4.8-extDB ~~ Neue Jobs (ohne Spitzhacke) erstellen

Hi Leute,
ich dachte mir ich erstelle mal ein kleines Tutorial, wie man neue Jobs einfügt, in diesem Fall ohne das Benutzen einer Spitzhacke. Also ähnlich wie das Sammeln von Heroin, Kokain, etc.
In diesem Tutorial werde ich auf die Droge CloudNine eingehen.

Vielleicht gibt es dieses Tutorial schon, ich habe allerdings keins zu 3.1.4.8-extDB gefunden, also ...

ACHTUNG: in den Spoilern stehen nur anschauliche Beispiele, bitte NICHT KOPIEREN!!

___________________________________________________________________________________________________________________________________________________________________

Legen wir los...
Folgende Dateien werden wir benötigen:

core/configuration.sqf
core/actions/fn_processAction.sqf
core/actions/fn_gather.sqf
core/config/fn_itemWeight.sqf
core/config/fn_licenseType.sqf
core/config/fn_licensePrice.sqf
core/config/fn_varHandle.sqf
core/config/fn_varToStr.sqf
core/config/fn_virt_shops.sqf
mission.sqm
___________________________________________________________________________________________________________________________________________________________________

1. core/actions/fn_processAction.sqf

Source code

1
case "cloudnine": {["cloudu","cloudp",2100,"Clound Nine verarbeiten"]};
in die

Source code

1
_itemInfo = switch (_type) do

eintragen, in etwa so:

Spoiler Spoiler

_itemInfo = switch (_type) do
{
case "oil": {["oilu","oilp",1200,(localize "STR_Process_Oil")];}; //Öl
case "diamond": {["diamond","diamondc",1350,(localize "STR_Process_Diamond")];}; //Diamant
case "copper": {["copperore","copper_r",750,(localize "STR_Process_Copper")];}; //Kupfer
case "iron": {["ironore","iron_r",1120,(localize "STR_Process_Iron")];}; //Eisen
case "sand": {["sand","glass",650,(localize "STR_Process_Sand")];}; //Sand
case "salt": {["salt","salt_r",450,(localize "STR_Process_Salt")];}; //Salz
case "cement": {["rock","cement",350,(localize "STR_Process_Cement")];}; //Zement
case "cocaine": {["cocaine","cocainep",1500,(localize "STR_Process_Cocaine")];}; //Kokain
case "marijuana": {["cannabis","marijuana",500,(localize "STR_Process_Marijuana")];}; //Marihuana
case "heroin": {["heroinu","heroinp",1750,(localize "STR_Process_Heroin")];}; //Heroin
case "cloudnine": {["cloudu","cloudp",2100,"Clound Nine verarbeiten"]}; //CloudNine <------ NEU
default {[];};
};


2. core/configuration.sqf

Source code

1
2
"life_inv_cloudu",
"life_inv_cloudp",
in die

Source code

1
life_inv_items =

eintragen (auf Kommas achten!), in etwa so:

Spoiler Spoiler

life_inv_items =
[
"life_inv_oilu",
"life_inv_oilp",
"life_inv_heroinu",
"life_inv_heroinp",
"life_inv_cannabis",
"life_inv_marijuana",
"life_inv_apple",
"life_inv_rabbit",
"life_inv_salema",
"life_inv_ornate",
"life_inv_mackerel",
"life_inv_tuna",
"life_inv_mullet",
"life_inv_catshark",
"life_inv_turtle",
"life_inv_fishingpoles",
"life_inv_water",
"life_inv_donuts",
"life_inv_turtlesoup",
"life_inv_coffee",
"life_inv_fuelF",
"life_inv_fuelE",
"life_inv_pickaxe",
"life_inv_copperore",
"life_inv_ironore",
"life_inv_ironr",
"life_inv_copperr",
"life_inv_sand",
"life_inv_salt",
"life_inv_saltr",
"life_inv_glass",
"life_inv_tbacon",
"life_inv_lockpick",
"life_inv_redgull",
"life_inv_peach",
"life_inv_diamond",
"life_inv_coke",
"life_inv_cokep",
"life_inv_diamondr",
"life_inv_spikeStrip",
"life_inv_rock",
"life_inv_cement",
"life_inv_goldbar",
"life_inv_blastingcharge",
"life_inv_boltcutter",
"life_inv_defusekit",
"life_inv_storagesmall",
"life_inv_storagebig",
"life_inv_zyankali",
"life_inv_prisonsoup",
"life_inv_cloudu", <----- NEU
"life_inv_cloudp" <----- NEU
];


Source code

1
["license_civ_cloudnine","civ"],
in die

Source code

1
life_licenses =

eintragen (auf Kommas achten!), in etwa so:

Spoiler Spoiler

life_licenses =
[
["license_cop_air","cop"],
["license_cop_swat","cop"],
["license_cop_cg","cop"],
["license_civ_driver","civ"],
["license_civ_air","civ"],
["license_civ_heroin","civ"],
["license_civ_marijuana","civ"],
["license_civ_gang","civ"],
["license_civ_boat","civ"],
["license_civ_oil","civ"],
["license_civ_dive","civ"],
["license_civ_truck","civ"],
["license_civ_gun","civ"],
["license_civ_rebel","civ"],
["license_civ_coke","civ"],
["license_civ_diamond","civ"],
["license_civ_copper","civ"],
["license_civ_iron","civ"],
["license_civ_sand","civ"],
["license_civ_salt","civ"],
["license_civ_cement","civ"],
["license_med_air","med"],
["license_civ_home","civ"],
["license_civ_cloudnine","civ"] <----- NEU
];


Source code

1
2
["cloudu",500],
    ["cloudp",3600],
in die

Source code

1
sell_array =

eintragen (auf Kommas achten!), in etwa so:

Spoiler Spoiler

sell_array =
[
["apple",50],
["heroinu",1850],
["heroinp",2650],
["salema",45],
["ornate",40],
["mackerel",175],
["tuna",700],
["mullet",250],
["catshark",300],
["rabbit",65],
["oilp",3200],
["turtle",3000],
["water",5],
["coffee",5],
["turtlesoup",1000],
["donuts",60],
["marijuana",2350],
["tbacon",25],
["lockpick",75],
["pickaxe",750],
["redgull",200],
["peach",55],
["cocaine",3000],
["cocainep",5000],
["diamond",750],
["diamondc",2000],
["iron_r",3200],
["copper_r",1500],
["salt_r",1650],
["glass",1450],
["fuelF",500],
["spikeStrip",1200],
["cement",1950],
["goldbar",95000],
["zyankali",5000],
["cloudu",500],
["cloudp",3600] <----- NEU
];


Source code

1
["cloudu",600],["cloudp",3600],
in die

Source code

1
life_illegal_items =

eintragen (auf Kommas achten!), in etwa so:

Spoiler Spoiler

life_illegal_items = [["heroinu",1200],["heroinp",2500],["cocaine",1500],["cocainep",3500],["marijuana",2000],["turtle",3000],["blastingcharge",10000],["boltcutter",500],["cloudu",500],["cloudp",3600]];


3. core/config/fn_itemWeight.sqf

Source code

1
2
case "cloudu": {6};
         case "cloudp": {4};
in die

Source code

1
switch (_item) do
, in etwa so:

Spoiler Spoiler

switch (_item) do
{
case "oilu": {7};
case "oilp": {6};
case "heroinu": {6};
case "heroinp": {4};
case "cannabis": {4};
case "marijuana": {3};
case "apple": {1};
case "water": {1};
case "rabbit": {1};
case "salema": {2};
case "ornate": {2};
case "mackerel": {4};
case "tuna": {6};
case "mullet": {4};
case "catshark": {6};
case "turtle": {6};
case "fishing": {2};
case "turtlesoup": {2};
case "donuts": {1};
case "coffee": {1};
case "fuelE": {2};
case "fuelF": {5};
case "money": {0};
case "pickaxe": {2};
case "copperore": {4};
case "ironore": {5};
case "copper_r": {3};
case "iron_r": {3};
case "sand": {3};
case "salt": {3};
case "salt_r": {1};
case "glass": {1};
case "diamond": {4};
case "diamondc": {2};
case "cocaine": {6};
case "cocainep": {4};
case "spikeStrip": {15};
case "rock": {6};
case "cement": {5};
case "goldbar": {12};
case "blastingcharge": {15};
case "boltcutter": {5};
case "defusekit": {2};
case "storagesmall": {5};
case "storagebig": {10};
case "cloudu": {6}; <----- NEU
case "cloudp": {4}; <----- NEU
default {1};
};


4. core/config/fn_licenseType.sqf

Source code

1
case "cloudnine": {_var = "license_civ_cloudnine"};
unter case 0 und

Source code

1
case "license_civ_cloudnine": {_var = "cloundnine"};
unter case 1, in etwa so:

Spoiler Spoiler

case 0:
{
switch (_type) do
{
case "driver": {_var = "license_civ_driver"}; //Drivers License cost
case "boat": {_var = "license_civ_boat"}; //Boating license cost
case "pilot": {_var = "license_civ_air"}; //Pilot/air license cost
case "gun": {_var = "license_civ_gun"}; //Firearm/gun license cost
case "dive": {_var = "license_civ_dive"}; //Diving license cost
case "oil": {_var = "license_civ_oil"}; //Oil processing license cost
case "cair": {_var = "license_cop_air"}; //Cop Pilot License cost
case "swat": {_var = "license_cop_swat"}; //Swat License cost
case "cg": {_var = "license_cop_cg"}; //Coast guard license cost
case "heroin": {_var = "license_civ_heroin"}; //Heroin processing license cost
case "marijuana": {_var = "license_civ_marijuana"}; //Marijuana processing license cost
case "medmarijuana": {_var = "license_civ_medmarijuana"}; //Medical Marijuana processing license cost
case "gang": {_var = "license_civ_gang"}; //Gang license cost
case "rebel": {_var = "license_civ_rebel"}; //Rebel License
case "truck":{_var = "license_civ_truck"}; //Truck License
case "diamond": {_var = "license_civ_diamond"};
case "salt": {_var = "license_civ_salt"};
case "cocaine": {_var = "license_civ_coke"};
case "sand": {_var = "license_civ_sand"};
case "iron": {_var = "license_civ_iron"};
case "copper": {_var = "license_civ_copper"};
case "cement": {_var = "license_civ_cement"};
case "mair": {_var = "license_med_air"};
case "home": {_var = "license_civ_home"};
case "cloudnine": {_var = "license_civ_cloudnine"}; <----- NEU
default {_var = ""};
};
};

case 1:
{
switch (_type) do
{
case "license_civ_driver": {_var = "driver"}; //Drivers License cost
case "license_civ_boat": {_var = "boat"}; //Boating license cost
case "license_civ_air": {_var = "pilot"}; //Pilot/air license cost
case "license_civ_gun": {_var = "gun"}; //Firearm/gun license cost
case "license_civ_dive": {_var = "dive"}; //Diving license cost
case "license_civ_oil": {_var = "oil"}; //Oil processing license cost
case "license_cop_air": {_var = "cair"}; //Cop Pilot License cost
case "license_cop_swat": {_var = "swat"}; //Swat License cost
case "license_cop_cg": {_var = "cg"}; //Coast guard license cost
case "license_civ_heroin": {_var = "heroin"}; //Heroin processing license cost
case "license_civ_marijuana": {_var = "marijuana"}; //Marijuana processing license cost
case "license_civ_medmarijuana": {_var = "medmarijuana"}; //Medical Marijuana processing license cost
case "license_civ_gang": {_var = "gang"}; //Gang license cost
case "license_civ_rebel": {_var = "rebel"}; //Rebel License
case "license_civ_truck":{_var = "truck"}; //Truck License
case "license_civ_diamond": {_var = "diamond"};
case "license_civ_salt": {_var = "salt"};
case "license_civ_coke": {_var = "cocaine"};
case "license_civ_sand": {_var = "sand"};
case "license_civ_iron": {_var = "iron"};
case "license_civ_copper": {_var = "copper"};
case "license_civ_cement": {_var = "cement"};
case "license_med_air": {_var = "mair"};
case "license_civ_home": {_var = "home"};
case "license_civ_cloudnine": {_var = "cloudnine"}; <----- NEU
default {_var = ""};
};
};


5. core/config/fn_licensePrice.sqf

Source code

1
case "cloudnine": {35000};
einfügen, in etwa so:

Spoiler Spoiler

switch (_type) do
{
case "driver": {500}; //Drivers License cost
case "boat": {1000}; //Boating license cost
case "pilot": {25000}; //Pilot/air license cost
case "gun": {10000}; //Firearm/gun license cost
case "dive": {2000}; //Diving license cost
case "oil": {10000}; //Oil processing license cost
case "cair": {15000}; //Cop Pilot License cost
case "swat": {35000}; //Swat License cost
case "cg": {8000}; //Coast guard license cost
case "heroin": {25000}; //Heroin processing license cost
case "marijuana": {19500}; //Marijuana processing license cost
case "medmarijuana": {1500}; //Medical Marijuana processing license cost
case "gang": {10000}; //Gang license cost
case "rebel": {75000}; //Rebel license cost
case "truck": {20000}; //Truck license cost
case "diamond": {35000};
case "salt": {12000};
case "cocaine": {30000};
case "sand": {14500};
case "iron": {9500};
case "copper": {8000};
case "cement": {6500};
case "mair": {15000};
case "home": {75000};
case "cloudnine": {35000}; <----- NEU
};


6. core/config/fn_varHandle.sqf

Source code

1
2
case "cloudu": {"life_inv_cloudu"};
case "cloudp": {"life_inv_cloudp"};
unter case 0 und

Source code

1
2
case "life_inv_cloudu": {"cloudu"};
case "life_inv_cloudp": {"cloudp"};
unter case 1, in etwa so:

Spoiler Spoiler

case 0:
{
switch (_var) do
{
case "oilu": {"life_inv_oilu"};
case "oilp": {"life_inv_oilp"};
case "heroinu": {"life_inv_heroinu"};
case "heroinp": {"life_inv_heroinp"};
case "cannabis": {"life_inv_cannabis"};
case "marijuana": {"life_inv_marijuana"};
case "apple": {"life_inv_apple"};
case "water": {"life_inv_water"};
case "rabbit": {"life_inv_rabbit"};
case "salema": {"life_inv_salema"};
case "ornate": {"life_inv_ornate"};
case "mackerel": {"life_inv_mackerel"};
case "tuna": {"life_inv_tuna"};
case "mullet": {"life_inv_mullet"};
case "catshark": {"life_inv_catshark"};
case "turtle": {"life_inv_turtle"};
case "fishing": {"life_inv_fishingpoles"};
case "coffee": {"life_inv_coffee"};
case "turtlesoup": {"life_inv_turtlesoup"};
case "donuts": {"life_inv_donuts"};
case "fuelE": {"life_inv_fuelE"};
case "fuelF": {"life_inv_fuelF"};
case "money": {"life_cash"};
case "pickaxe": {"life_inv_pickaxe"};
case "copperore": {"life_inv_copperore"};
case "ironore": {"life_inv_ironore"};
case "iron_r": {"life_inv_ironr"};
case "copper_r": {"life_inv_copperr"};
case "salt": {"life_inv_salt"};
case "salt_r": {"life_inv_saltr"};
case "sand": {"life_inv_sand"};
case "glass": {"life_inv_glass"};
case "tbacon": {"life_inv_tbacon"};
case "lockpick": {"life_inv_lockpick"};
case "redgull": {"life_inv_redgull"};
case "peach": {"life_inv_peach"};
case "diamond": {"life_inv_diamond"};
case "diamondc": {"life_inv_diamondr"};
case "cocaine": {"life_inv_coke"};
case "cocainep": {"life_inv_cokep"};
case "spikeStrip": {"life_inv_spikeStrip"};
case "cement": {"life_inv_cement"};
case "rock": {"life_inv_rock"};
case "goldbar": {"life_inv_goldbar"};
case "blastingcharge": {"life_inv_blastingcharge"};
case "boltcutter": {"life_inv_boltcutter"};
case "defusekit": {"life_inv_defusekit"};
case "storagesmall": {"life_inv_storagesmall"};
case "storagebig": {"life_inv_storagebig"};
case "zyankali": {"life_inv_zyankali"};
case "prisonsoup": {"life_inv_prisonsoup"};
case "cloudu": {"life_inv_cloudu"}; <----- NEU
case "cloudp": {"life_inv_cloudp"}; <----- NEU
};
};

case 1:
{
switch (_var) do
{
case "life_inv_oilu": {"oilu"};
case "life_inv_oilp": {"oilp"};
case "life_inv_heroinu": {"heroinu"};
case "life_inv_heroinp": {"heroinp"};
case "life_inv_cannabis": {"cannabis"};
case "life_inv_marijuana": {"marijuana"};
case "life_inv_apple": {"apple"};
case "life_inv_water": {"water"};
case "life_inv_rabbit": {"rabbit"};
case "life_inv_salema": {"salema"};
case "life_inv_ornate": {"ornate"};
case "life_inv_mackerel": {"mackerel"};
case "life_inv_tuna": {"tuna"};
case "life_inv_mullet": {"mullet"};
case "life_inv_catshark": {"catshark"};
case "life_inv_turtle": {"turtle"};
case "life_inv_fishingpoles": {"fishing"};
case "life_inv_coffee": {"coffee"};
case "life_inv_turtlesoup": {"turtlesoup"};
case "life_inv_donuts": {"donuts"};
case "life_inv_fuelE": {"fuelE"};
case "life_inv_fuelF": {"fuelF"};
case "life_cash": {"money"};
case "life_inv_pickaxe": {"pickaxe"};
case "life_inv_copperore": {"copperore"};
case "life_inv_ironore": {"ironore"};
case "life_inv_ironr": {"iron_r"};
case "life_inv_copperr": {"copper_r"};
case "life_inv_sand": {"sand"};
case "life_inv_salt": {"salt"};
case "life_inv_glass": {"glass"};
case "life_inv_redgull": {"redgull"};
case "life_inv_lockpick": {"lockpick"};
case "life_inv_tbacon": {"tbacon"};
case "life_inv_peach": {"peach"};
case "life_inv_diamond": {"diamond"};
case "life_inv_diamondr": {"diamondc"};
case "life_inv_saltr": {"salt_r"};
case "life_inv_coke": {"cocaine"};
case "life_inv_cokep": {"cocainep"};
case "life_inv_spikeStrip": {"spikeStrip"};
case "life_inv_cement": {"cement"};
case "life_inv_rock": {"rock"};
case "life_inv_goldbar": {"goldbar"};
case "life_inv_blastingcharge": {"blastingcharge"};
case "life_inv_boltcutter": {"boltcutter"};
case "life_inv_defusekit": {"defusekit"};
case "life_inv_storagesmall": {"storagesmall"};
case "life_inv_storagebig": {"storagebig"};
case "life_inv_zyankali": {"zyankali"};
case "life_inv_prisonsoup": {"prisonsoup"};
case "life_inv_cloudu": {"cloudu"}; <----- NEU
case "life_inv_cloudp": {"cloudp"}; <----- NEU
};
};


7. config/fn_varToStr.sqf

Source code

1
2
case "life_inv_cloudu": {"CloudNine Zutaten"};
case "life_inv_cloudp": {"CloudNine"};
unter dem //Virtual Inventory Items - Block und:

Source code

1
case "license_civ_cloudnine": {"CloudNine herstellen"};
unter dem //License - Block, in etwa so:

Spoiler Spoiler

switch (_var) do
{
//Virtual Inventory Items
case "life_inv_oilu": {(localize "STR_Item_OilU")};
case "life_inv_oilp": {(localize "STR_Item_OilP")};
case "life_inv_heroinu": {(localize "STR_Item_HeroinU")};
case "life_inv_heroinp": {(localize "STR_Item_HeroinP")};
case "life_inv_cannabis": {(localize "STR_Item_Cannabis")};
case "life_inv_marijuana": {(localize "STR_Item_Marijuana")};
case "life_inv_apple": {(localize "STR_Item_Apple")};
case "life_inv_rabbit": {(localize "STR_Item_RabbitMeat")};
case "life_inv_salema": {(localize "STR_Item_SalemaMeat")};
case "life_inv_ornate": {(localize "STR_Item_OrnateMeat")};
case "life_inv_mackerel": {(localize "STR_Item_MackerelMeat")};
case "life_inv_tuna": {(localize "STR_Item_TunaMeat")};
case "life_inv_mullet": {(localize "STR_Item_MulletMeat")};
case "life_inv_catshark": {(localize "STR_Item_CatSharkMeat")};
case "life_inv_turtle": {(localize "STR_Item_TurtleMeat")};
case "life_inv_fishingpoles": {(localize "STR_Item_FishingPole")};
case "life_inv_water": {(localize "STR_Item_WaterBottle")};
case "life_inv_coffee": {(localize "STR_Item_Coffee")};
case "life_inv_turtlesoup": {(localize "STR_Item_TurtleSoup")};
case "life_inv_donuts": {(localize "STR_Item_Donuts")};
case "life_inv_fuelE": {(localize "STR_Item_FuelE")};
case "life_inv_fuelF": {(localize "STR_Item_FuelF")};
case "life_inv_pickaxe": {(localize "STR_Item_Pickaxe")};
case "life_inv_copperore": {(localize "STR_Item_CopperOre")};
case "life_inv_ironore": {(localize "STR_Item_IronOre")};
case "life_inv_ironr": {(localize "STR_Item_IronIngot")};
case "life_inv_copperr": {(localize "STR_Item_CopperIngot")};
case "life_inv_sand": {(localize "STR_Item_Sand")};
case "life_inv_salt": {(localize "STR_Item_Salt")};
case "life_inv_saltr": {(localize "STR_Item_SaltR")};
case "life_inv_glass": {(localize "STR_Item_Glass")};
case "life_inv_diamond": {(localize "STR_Item_DiamondU")};
case "life_inv_diamondr": {(localize "STR_Item_DiamondC")};
case "life_inv_tbacon": {(localize "STR_Item_TBacon")};
case "life_inv_redgull": {(localize "STR_Item_RedGull")};
case "life_inv_lockpick": {(localize "STR_Item_Lockpick")};
case "life_inv_peach": {(localize "STR_Item_Peach")};
case "life_inv_coke": {(localize "STR_Item_CocaineU")};
case "life_inv_cokep": {(localize "STR_Item_CocaineP")};
case "life_inv_spikeStrip": {(localize "STR_Item_SpikeStrip")};
case "life_inv_rock": {(localize "STR_Item_Rock")};
case "life_inv_cement": {(localize "STR_Item_CementBag")};
case "life_inv_goldbar": {(localize "STR_Item_GoldBar")};
case "life_inv_blastingcharge": {(localize "STR_Item_BCharge")};
case "life_inv_boltcutter": {(localize "STR_Item_BCutter")};
case "life_inv_defusekit": {(localize "STR_Item_DefuseKit")};
case "life_inv_storagesmall": {(localize "STR_Item_StorageBS")};
case "life_inv_storagebig": {(localize "STR_Item_StorageBL")};
case "life_inv_zyankali": {"Zyankalikapsel"};
case "life_inv_prisonsoup": {"Knastsuppe"};
case "life_inv_cloudu": {"CloudNine Zutaten"}; <----- NEU
case "life_inv_cloudp": {"CloudNine"}; <----- NEU

//License Block
case "license_civ_driver": {(localize "STR_License_Driver")};
case "license_civ_air": {(localize "STR_License_Pilot")};
case "license_civ_heroin": {(localize "STR_License_Heroin")};
case "license_civ_oil": {(localize "STR_License_Oil")};
case "license_civ_dive": {(localize "STR_License_Diving")};
case "license_civ_boat": {(localize "STR_License_Boat")};
case "license_civ_gun": {(localize "STR_License_Firearm")};
case "license_cop_air": {(localize "STR_License_Pilot")};
case "license_cop_swat": {(localize "STR_License_Swat")};
case "license_cop_cg": {(localize "STR_License_CG")};
case "license_civ_rebel": {(localize "STR_License_Rebel")};
case "license_civ_truck": {(localize "STR_License_Truck")};
case "license_civ_diamond": {(localize "STR_License_Diamond")};
case "license_civ_copper": {(localize "STR_License_Copper")};
case "license_civ_iron": {(localize "STR_License_Iron")};
case "license_civ_sand": {(localize "STR_License_Sand")};
case "license_civ_salt": {(localize "STR_License_Salt")};
case "license_civ_coke": {(localize "STR_License_Cocaine")};
case "license_civ_marijuana": {(localize "STR_License_Marijuana")};
case "license_civ_cement": {(localize "STR_License_Cement")};
case "license_med_air": {(localize "STR_License_Pilot")};
case "license_civ_home": {(localize "STR_License_Home")};
case "license_civ_meth": {"Methverarbeitung"}; <----- NEU
case "license_civ_cloudnine": {"CloudNine herstellen"}; <----- NEU
};


8. core/config/fn_virt_shops.sqf

Source code

1
"cloudp"
in den case "heroine" - also zur kaufliste des Drogendealers, in etwa so:

Spoiler Spoiler

case "heroin": {["Drogendealer",["cocainep","heroinp","marijuana","cloudp"]]};


9. code/actions/fn_gather.sqf

Source code

1
"cloudnine_1"
unter _resourceZones, in etwa so:

Spoiler Spoiler

_resourceZones = ["apple_1","apple_2","apple_3","apple_4","peaches_1","peaches_2","peaches_3","peaches_4","heroin_1","cocaine_1","weed_1","cloudnine_1"];

und

Source code

1
case (_zone in ["cloudnine_1"]): {_gather = "cloudu"; _val = 1;};
unter die anderen cases, aber über defauld{""}; , in etwa so:

Spoiler Spoiler

switch(true) do {
case (_zone in ["apple_1","apple_2","apple_3","apple_4"]): {_gather = "apple"; _val = 3;};
case (_zone in ["peaches_1","peaches_2","peaches_3","peaches_4"]): {_gather = "peach"; _val = 3;};
case (_zone in ["heroin_1"]): {_gather = "heroinu"; _val = 1;};
case (_zone in ["cocaine_1"]): {_gather = "cocaine"; _val = 1;};
case (_zone in ["weed_1"]): {_gather = "cannabis"; _val = 1;};
case (_zone in ["cloudnine_1"]): {_gather = "cloudu"; _val = 1;};
default {""};
};


10. Jetzt geht es in den Editor, öffnet eure Map, ich werde in dem Fall die CloudNine Zutaten und die Verarbeitung direkt nebeneinander legen, damit es deutlicher sichtbar ist.
10.1. Einen Marker mit dem Namen

Source code

1
cloudnine_1
erstellen. In der Eingabezeile "Text" wird der Name angegeben, welcher dann auf der Map zu sehen sein wird, in unserem Fall soll es

Source code

1
CloudNine Zutaten
sein. Symbol und Farbe können je nach Geschmack frei gewählt werden :)


10.2. Um den CloudNine Verarbeiter auf der Karte zu setzen, wird ein Zivilist mit der Kontrolle auf "Nicht spielbar" und der Initialisierung

Source code

1
this enableSimulation false; this allowDamage false; this addAction["CloudNine verarbeiten",life_fnc_processAction,"cloudnine",0,false,false,"",' life_inv_cloudu > 0 && !life_is_processing'];this addAction["CloudNine Lizenz ($35000)",life_fnc_buyLicense,"cloudnine",0,false,false,"",' !license_civ_cloudnine && playerSide == civilian '];
platziert.

10.2.1. Damit jeder Spieler weiß, wo die CloudNine-Verarbeitung aufzufinden ist, erstellen wir nun einen weiteren Marker, dem wir den Namen "cloudnine_2" und den Text "CloudNine Verarbeitung" geben, auch hier können Symbol und Farbe nach eurem Geschmack gewählt werden.

Nun könnt ihr an der Markierung "CloudNine Zutaten" CloudNine Zutaten sammeln und an der "CloudNine Verarbeitung" - wer hätte es gedacht - eure Zutaten zu CloudNine verarbeiten. Beim Drogendealer kann man dieses nun für $3600 verkaufen.

___________________________________________________________________________________________________________________________________________________________________

Ich hoffe ich konnte euch helfen, für den Fall dass es Probleme gibt stehe ich natürlich gerne zur Verfügung.

MfG
daMedicOriginal

This post has been edited 7 times, last edit by "daMedicOriginal" (Jun 18th 2015, 4:18pm)


OFF-RIP

User / Kunde

Posts: 73

  • Send private message

2

Wednesday, June 10th 2015, 6:27pm

irgendwie verarbeitet er nicht bei mir, und kannst du mir mal sagen, wie man nen neuen Händler einbauen kann?

daMedicOriginal

User / Kunde

  • "daMedicOriginal" started this thread

Posts: 11

  • Send private message

3

Thursday, June 11th 2015, 12:30pm

Okay, in wie fern funktioniert es nicht? Bleibt es hängen? Startet es nicht? Passiert am ende einfach ganrichts?
Überprüf mal die /actions/fn_processAction.sqf ob die fehlerfrei ist

Neue händler in der /core/config/fn_virt_shops.sqf einfach einen neuen case einfügen.

Mfg

This post has been edited 1 times, last edit by "daMedicOriginal" (Jun 11th 2015, 3:10pm)


Janl1

User / Kunde

Posts: 4

  • Send private message

4

Thursday, June 18th 2015, 2:04pm

Hallo,
ich habe alles so gemacht wie oben beschreiben, wenn ich jetzt zu dem Verarbeiter gehe und auf Verarbeiten drücke, steht in der Progressbar "Verarbeite Meth 1% ..."
Das ändert sich auch nicht.

daMedicOriginal

User / Kunde

  • "daMedicOriginal" started this thread

Posts: 11

  • Send private message

5

Thursday, June 18th 2015, 4:18pm

Hallo,
ich habe alles so gemacht wie oben beschreiben, wenn ich jetzt zu dem Verarbeiter gehe und auf Verarbeiten drücke, steht in der Progressbar "Verarbeite Meth 1% ..."
Das ändert sich auch nicht.



Guck dir Schritt 1 bitte nochmal an, scheint als hätte ich da einen Fehler gemacht, jetzt sollte alles funktionieren.

mrbeanxxl

User / Kunde

Posts: 5

  • Send private message

6

Thursday, June 18th 2015, 10:09pm

Hallo,

Du hast da ein gutes Tutorial! danke dafür!

Ich hab das jetzt analog verwendet um mit der spitzhacke zu arbeiten und anstatt das bei "gathern" einzutragen halt bei "pickaxe".

soweit so gut...... jetzt hab ich das Problem beim Abbauen, er geht in die Animation und wiederholt sie wie gewohnt 3 mal, dann passiert nichts mehr und man kann das Z-Inventar auch nicht mehr öffnen oder das Fahrzeug Inventar.

Hättest du eine Idee woran es liegen könnte?



mfg

daMedicOriginal

User / Kunde

  • "daMedicOriginal" started this thread

Posts: 11

  • Send private message

7

Friday, June 19th 2015, 2:16pm

Hallo,

Du hast da ein gutes Tutorial! danke dafür!

Ich hab das jetzt analog verwendet um mit der spitzhacke zu arbeiten und anstatt das bei "gathern" einzutragen halt bei "pickaxe".

soweit so gut...... jetzt hab ich das Problem beim Abbauen, er geht in die Animation und wiederholt sie wie gewohnt 3 mal, dann passiert nichts mehr und man kann das Z-Inventar auch nicht mehr öffnen oder das Fahrzeug Inventar.

Hättest du eine Idee woran es liegen könnte?



mfg


Funktionieren andere tastenkombinationen wie z.b. Ein ohrstöpselscript über Shift+p? Wenn ja dann wirds wohl ein fehler in der keyhandler sein

This post has been edited 1 times, last edit by "daMedicOriginal" (Jun 19th 2015, 3:15pm)


mrbeanxxl

User / Kunde

Posts: 5

  • Send private message

8

Friday, June 19th 2015, 2:31pm

hey:)

Ja die Ohrenstöpsel funtkionieren über Tab, das Automatische abbauen an anderen quellen wie zb Kupfer funktioniert, also dort kommt nach der Animation auch die Nachricht das ich 2 kupfer abgebaut habe, bei den neuen quellen kommt nichts wenn ich abbaue

mfg

daMedicOriginal

User / Kunde

  • "daMedicOriginal" started this thread

Posts: 11

  • Send private message

9

Friday, June 19th 2015, 3:14pm

Okay, dann mal die \core\actions\fn_gather.sqf auf eventuelle Zeichensetzungsfehler, und die \core\configuration.sqf kontrollieren, in der configuration gucken ob die Dateien welche zu farmen möchtest in der "life_inv_items" vertreten sind.
Wenn beides nicht Hilft kannst du gerne mal auf unserem TS vorbeischauen, ich schicke dir die IP privat.

MfG

mrbeanxxl

User / Kunde

Posts: 5

  • Send private message

10

Friday, June 19th 2015, 3:25pm

Danke für deine hilfe!

das Problem war ich^^

vorher:

case (player distance (getMarkerPos "kohle_1") < 50): {_mine = "kohle"; _val = 3;};

nacher:

case (player distance (getMarkerPos "kohle_1") < 50): {_mine = "kohleu"; _val = 3;};

was so ein kleine "u" alles ausmachen kann hahahaha^^

dank dir für deine geopferte zeit:)



PS: nächste Problem, kann es nicht ins Fahrzeug einlagern, bin auf der Fehlersuche... sowohl unverarbeitetes als auch verarbeitetes

daMedicOriginal

User / Kunde

  • "daMedicOriginal" started this thread

Posts: 11

  • Send private message

11

Friday, June 19th 2015, 3:36pm

nächste Problem, kann es nicht ins Fahrzeug einlagern, bin auf der Fehlersuche... sowohl unverarbeitetes als auch verarbeitetes


Bitte gerne..

In wiefern lässt es sich nicht einladen? Klickste drauf aber es geht nicht in den Kofferraum?

MfG

mrbeanxxl

User / Kunde

Posts: 5

  • Send private message

12

Friday, June 19th 2015, 3:38pm

ganz genau das:)



mfg

daMedicOriginal

User / Kunde

  • "daMedicOriginal" started this thread

Posts: 11

  • Send private message

13

Friday, June 19th 2015, 3:43pm

Am besten mal deine .rpt Datei anschauen, da wird dir der Fehler meistens gezeigt, wenn du den Fehler nicht findest bitte einfach mal hier deine .rpt reinspoilern

MfG

mrbeanxxl

User / Kunde

Posts: 5

  • Send private message

14

Friday, June 19th 2015, 3:56pm

Spoiler Spoiler

15:10:45 Attempt to override final function - rscminimap_script
15:10:45 Attempt to override final function - rscdisplayloading_script
15:10:45 Attempt to override final function - rscdisplayloading_script
15:10:45 Attempt to override final function - rscdisplayloading_script
15:10:45 Attempt to override final function - rscdiary_script
15:10:45 Attempt to override final function - rscdisplaysinglemission_script
15:10:45 Attempt to override final function - rscdiary_script
15:10:45 Attempt to override final function - rscdisplayremotemissions_script
15:10:45 Attempt to override final function - rscdisplayloading_script
15:10:45 Attempt to override final function - rscdiary_script
15:10:45 Attempt to override final function - rscdiary_script
15:10:46 Attempt to override final function - rscdisplaystrategicmap_script
15:10:46 Attempt to override final function - rscdisplaycommon_script
15:10:46 Attempt to override final function - rscdisplayloading_script
15:10:46 Attempt to override final function - rscdisplaycurator_script
15:10:46 Attempt to override final function - rscdisplayattributes_script
15:10:46 Attempt to override final function - rscdisplayattributes_script
15:10:46 Attempt to override final function - rscdisplayattributes_script
15:10:46 Attempt to override final function - rscdisplaycommon_script
15:10:46 Attempt to override final function - rscdisplaydebriefing_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:46 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 Attempt to override final function - rscunitinfo_script
15:10:47 EPE manager release (0|0|0)
15:10:47 EPE manager release (0|0|0)
15:10:48 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
15:10:49 Connected to Steam servers
15:11:02 EPE manager release (0|0|0)
15:11:02 EPE manager release (0|0|0)
15:11:03 EPE manager release (0|0|0)
15:11:03 EPE manager release (0|0|0)
15:11:04 Mission Altis_Life.Altis: Number of roles (98) is different from 'description.ext::Header::maxPlayer' (75)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:06 Server error: Player without identity [SCAR] Williams (id 1677041426)
15:11:12 Starting mission:
15:11:12 Mission file: Altis_Life
15:11:12 Mission world: Altis
15:11:12 Mission directory: mpmissions\Altis_Life.Altis\
15:11:12 EPE manager release (0|0|0)
15:11:12 EPE manager release (0|0|0)
15:11:23 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
15:11:23 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
15:11:33 EPE manager release (0|0|0)
15:11:33 EPE manager release (0|0|0)
15:11:33 Error in expression <:
{
[
["U_B_HeliPilotCoveralls",Notarzt Kleidung,5000]
];
};


case 1:
{
[

];
}>
15:11:33 Error position: <Kleidung,5000]
];
};


case 1:
{
[

];
}>
15:11:33 Error Missing ]
15:11:33 File mpmissions\Altis_Life.Altis\core\config\fn_clothing_medic.sqf, line 21
15:11:33 Error in expression <:
{
[
["U_B_HeliPilotCoveralls",Notarzt Kleidung,5000]
];
};


case 1:
{
[

];
}>
15:11:33 Error position: <Kleidung,5000]
];
};


case 1:
{
[

];
}>
15:11:33 Error Missing ]
15:11:33 File mpmissions\Altis_Life.Altis\core\config\fn_clothing_medic.sqf, line 21
15:11:33 Attempt to override final function - bis_functions_list
15:11:33 Attempt to override final function - bis_functions_listpreinit
15:11:33 Attempt to override final function - bis_functions_listpostinit
15:11:33 Attempt to override final function - bis_functions_listrecompile
15:11:34 Attempt to override final function - bis_fnc_missiontaskslocal
15:11:34 Attempt to override final function - bis_fnc_missionconversationslocal
15:11:34 Attempt to override final function - bis_fnc_missionflow
15:11:42 No speaker given for Zev Sesse-Seko
15:11:42 No speaker given for Ali Odili
15:11:43 No speaker given for Teshi Ekwensi
15:11:43 No speaker given for Jack Ryan
15:11:43 No speaker given for Imre Okoye
15:11:43 No speaker given for Pan Hwang
15:11:43 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
15:11:43 No speaker given for Max Robertson
15:11:43 No speaker given for Jack Jones
15:11:43 No speaker given for Alfie Young
15:11:43 No speaker given for Kyle Johnson
15:11:43 No speaker given for Mobutu Okadigbo
15:11:43 No speaker given for Shawn Martinez
15:11:43 No speaker given for Joseph Smith
15:11:43 No speaker given for Nathan Davis
15:11:43 No speaker given for Shen Zao
15:11:43 No speaker given for Yu Ng
15:11:43 No speaker given for Thomas Morgan
15:11:43 No speaker given for Andy Johnson
15:11:43 No speaker given for Jamie Kelly
15:11:43 No speaker given for Zheng Wu
15:11:43 No speaker given for Sean Abbey
15:11:43 No speaker given for Harrison Burr
15:11:43 No speaker given for Quinton Bayh
15:11:43 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
15:11:43 No speaker given for Fred Moore
15:11:43 No speaker given for Azibo Ekwensi
15:11:43 No speaker given for Geoff Faulkner
15:11:43 No speaker given for Toby Lewis
15:11:43 No speaker given for Ewan Davis
15:11:43 No speaker given for Andy Phillips
15:11:43 No speaker given for Connor Johnson
15:11:43 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
15:11:43 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
15:11:44 Error: Object(2 : 102) not found
15:11:44 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
15:11:45 Unable to get file version size: X:\arma3\@extDB\extDB.dll
15:11:45 "extDB: Version: 17"
15:11:45 "extDB: Connected to Database"
15:12:23 "------------- Client Query Request -------------"
15:12:23 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561197970689331'"
15:12:23 "Time to complete: 0.0410004 (in seconds)"
15:12:23 "Result: ["76561197970689331","[SCAR] Williams",1.23499e+006,9.15766e+007,"3","5","[[`license_civ_driver`,1],[`license_civ_air`,1],[`license_civ_heroin`,1],[`license_civ_marijuana`,1],[`license_civ_gang`,1],[`license_civ_boat`,1],[`license_civ_oil`,1],[`license_civ_dive`,1],[`license_civ_truck`,1],[`license_civ_gun`,0],[`license_civ_rebel`,1],[`license_civ_coke`,1],[`license_civ_diamond`,1],[`license_civ_copper`,1],[`license_civ_iron`,1],[`license_civ_sand`,1],[`license_civ_salt`,1],[`license_civ_cement`,1],[`license_civ_home`,1],[`license_civ_kohle`,1],[`license_civ_blei`,0],[`license_civ_nickel`,0],[`license_civ_silber`,1],[`license_civ_kobalt`,0]]",0,"[`U_IG_Guerilla3_1`,``,`B_Carryall_khk`,``,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],``,``,[],[],[],[],[],[],[``,``,``,``],[``,``,``,``],[`life_inv_pickaxe`]]"]"
15:12:23 "------------------------------------------------"
15:12:24 Error: Object(3 : 4) not found
15:15:59 Client: Local object 2:1275 not found
15:15:59 Client: Object 2:1275 (type Type_91) not found.
15:15:59 Client: Object 2:1275 (type Type_396) not found.
15:15:59 Client: Object 2:1275 (type Type_119) not found.
15:16:01 Client: Object 2:1275 (type Type_91) not found.
15:16:01 Error: Object(2 : 1275) not found
15:16:01 Client: Object 2:1275 (type Type_396) not found.
15:16:01 Client: Object 2:1275 (type Type_119) not found.
15:16:02 Error: Object(2 : 1275) not found
15:16:02 Client: Object 2:1275 (type Type_91) not found.
15:16:02 Client: Object 2:1275 (type Type_119) not found.
15:16:02 "------------- Client Query Request -------------"
15:16:02 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198123187226'"
15:16:02 "Time to complete: 0.0220032 (in seconds)"
15:16:02 "Result: ["76561198123187226","[SCAR] Florian",0,2.14605e+009,"0","1","[[`license_civ_driver`,1],[`license_civ_air`,1],[`license_civ_heroin`,0],[`license_civ_marijuana`,0],[`license_civ_gang`,0],[`license_civ_boat`,1],[`license_civ_oil`,0],[`license_civ_dive`,0],[`license_civ_truck`,1],[`license_civ_gun`,0],[`license_civ_rebel`,0],[`license_civ_coke`,0],[`license_civ_diamond`,0],[`license_civ_copper`,0],[`license_civ_iron`,0],[`license_civ_sand`,0],[`license_civ_salt`,0],[`license_civ_cement`,0],[`license_civ_home`,1],[`license_civ_kohle`,0],[`license_civ_blei`,0],[`license_civ_nickel`,0],[`license_civ_silber`,0],[`license_civ_kobalt`,0]]",0,"[`U_NikosAgedBody`,``,`B_Carryall_khk`,`G_Squares`,`H_Cap_tan`,[`ItemMap`,`ItemCompass`,`ItemWatch`,`NVGoggles`],``,``,[],[],[],[],[],[],[``,``,``,``],[``,``,``,``],[`life_inv_pickaxe`]]"]"
15:16:02 "------------------------------------------------"
15:16:03 Error: Object(4 : 2) not found
15:16:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
15:16:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
15:16:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
15:16:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
15:16:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
15:16:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
15:16:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
15:16:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
15:16:03 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
15:16:03 Error: Object(4 : 3) not found
15:17:14 "------------- Client Query Request -------------"
15:17:14 "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE pid='76561198123187226' AND alive='1' AND active='0' AND side='civ' AND type='Car'"
15:17:14 "Time to complete: 0.0220032 (in seconds)"
15:17:14 "Result: [[109,"civ","C_Offroad_01_F","Car","76561198123187226",1,0,269972,8],[137,"civ","C_Offroad_01_F","Car","76561198123187226",1,0,63947,0],[138,"civ","C_SUV_01_F","Car","76561198123187226",1,0,280611,0],[139,"civ","C_Hatchback_01_F","Car","76561198123187226",1,0,532613,7]]"
15:17:14 "------------------------------------------------"
15:17:17 "------------- Client Query Request -------------"
15:17:17 "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE id='137' AND pid='76561198123187226'"
15:17:17 "Time to complete: 0.0220032 (in seconds)"
15:17:17 "Result: [137,"civ","C_Offroad_01_F","Car","76561198123187226",1,0,63947,0]"
15:17:17 "------------------------------------------------"
15:31:06 "------------- Client Query Request -------------"
15:31:06 "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE pid='76561198123187226' AND alive='1' AND active='0' AND side='civ' AND type='Car'"
15:31:06 "Time to complete: 0.0429688 (in seconds)"
15:31:06 "Result: [[109,"civ","C_Offroad_01_F","Car","76561198123187226",1,0,269972,8],[137,"civ","C_Offroad_01_F","Car","76561198123187226",1,0,63947,0],[138,"civ","C_SUV_01_F","Car","76561198123187226",1,0,280611,0],[139,"civ","C_Hatchback_01_F","Car","76561198123187226",1,0,532613,7]]"
15:31:06 "------------------------------------------------"
15:31:09 "------------- Client Query Request -------------"
15:31:09 "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE id='138' AND pid='76561198123187226'"
15:31:09 "Time to complete: 0.0219727 (in seconds)"
15:31:09 "Result: [138,"civ","C_SUV_01_F","Car","76561198123187226",1,0,280611,0]"
15:31:09 "------------------------------------------------"
15:31:28 "------------- Client Query Request -------------"
15:31:28 "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE pid='76561198123187226' AND alive='1' AND active='0' AND side='civ' AND type='Car'"
15:31:29 "Time to complete: 0.0419922 (in seconds)"
15:31:29 "Result: [[109,"civ","C_Offroad_01_F","Car","76561198123187226",1,0,269972,8],[137,"civ","C_Offroad_01_F","Car","76561198123187226",1,0,63947,0],[138,"civ","C_SUV_01_F","Car","76561198123187226",1,0,280611,0],[139,"civ","C_Hatchback_01_F","Car","76561198123187226",1,0,532613,7]]"
15:31:29 "------------------------------------------------"
15:31:32 "------------- Client Query Request -------------"
15:31:32 "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE id='139' AND pid='76561198123187226'"
15:31:32 "Time to complete: 0.361938 (in seconds)"
15:31:32 "Result: [139,"civ","C_Hatchback_01_F","Car","76561198123187226",1,0,532613,7]"
15:31:32 "------------------------------------------------"
15:37:51 Client: Remote object 4:0 not found
15:37:52 Warning: Cleanup player - person 2:1276 not found
15:37:52 Warning: Cleanup player - person 2:1276 not found
15:50:07 EPE manager release (0|0|0)
15:50:07 EPE manager release (0|0|0)
15:50:08 EPE manager release (0|0|0)
15:50:08 EPE manager release (0|0|0)
15:50:08 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
15:50:08 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_1_3_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
15:50:08 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
15:50:08 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
15:50:08 Deinitialized shape [Class: "I_G_Soldier_M_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla3_1.p3d";]
15:50:08 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_p_shorts_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:08 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
15:50:09 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
15:50:10 Extensions:
15:50:10 extDB (X:\arma3\@extDB\extDB.dll) [] []




so also wenn du da was fidnest okay o.O

ich lese da sehr oft zumindest Error



mfg :whistling:

daMedicOriginal

User / Kunde

  • "daMedicOriginal" started this thread

Posts: 11

  • Send private message

15

Friday, June 19th 2015, 4:34pm

Spoiler Spoiler



15:11:04 Mission Altis_Life.Altis: Number of roles (98) is different from 'description.ext::Header::maxPlayer' (75) Kann behoben werden, indem du deine \mpmissions\Altis_Life.Altis\description.ext bei ca. Zeile 10 veränderst, da musst du maxPlayer = 98; reinschreiben...

15:11:33 Error in expression <:
{
[
["U_B_HeliPilotCoveralls",Notarzt Kleidung,5000] Da fehlen ein paar Anführungszeichen, Vor Notarzt und Hinter Kleidung, also in etwa so: ["U_B_HeliPilotCoveralls","Notarzt Kleidung",5000]
];
};


case 1:
{
[

];
}> keine ahnung was das ist, müsste ich mir mal die datei angucken :b
15:11:33 Error position: <Kleidung,5000]
];
};


case 1:
{
[

];
}> fehlt ein ";"
15:11:33 Error Missing ]
15:11:33 File mpmissions\Altis_Life.Altis\core\config\fn_clothing_medic.sqf, line 21
15:11:33 Error in expression <:
{
[
["U_B_HeliPilotCoveralls",Notarzt Kleidung,5000] fehlen wieder die Anführungszeichen
];
};


case 1:
{
[

];
}>
15:11:33 Error position: <Kleidung,5000]
];
};


case 1:
{
[

];
}> fehlt wieder das ";"
15:11:33 Error Missing ]
15:11:33 File mpmissions\Altis_Life.Altis\core\config\fn_clothing_medic.sqf, line 21





guck dir das mal an, habe alles unrelevante rausgeschmissen und den rest korrigiert

MfG

PS: Wir haben schonmal zusammen gespielt, oder bessergesagt gegeneinander, auf dem Avanix Server :thumbsup:

Joni1567

User / Kunde

Posts: 39

  • Send private message

16

Thursday, November 12th 2015, 11:42pm

Kann bei mir nichts farmen an welcher datei liegt das? Und der Lizenzen händler zeigt auch keine lizenz an hab die rpt. schon geprüft ist aber nichts drinnen ;(

Jazaira

User / Kunde

Posts: 3

  • Send private message

17

Wednesday, December 30th 2015, 2:34am

Guten Abend/Morgen :)

Erstmal ty für den geilen Guide!

Also ein Problem hab ich noch xD

Ressourcen abbauen np.
Dann geh ich zum Verarbeiter, da fängt der spaß dann an.
Also ich kann mir theoretisch die Lizenz x mal kaufen, geld wird abgezogen und die Option "Lizenz Kaufen" verschwindet nicht +
das Verarbeiten bleibt bei 1% stehen.

Ich finde den Fehler nich. :(

Ich glaube aber dass es am NPC liegt, bin mir aber nich ganz so sicher.

Btw. Ich hoff das hier noch jemand aktiv is :o

Bitte besucht unser neues Forum unter https://forum.nitrado.net| Please visit our new Forum at https://forum.nitrado.net