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Noldy198921

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  • "Noldy198921" started this thread

Posts: 78

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1

Saturday, January 10th 2015, 7:20pm

Mapvoting funktioniert nicht so ganz

Hallo Nitrado Community,

Ich habe mir gestern einen cs go Server bei Nitrado gemietet, und wollte daraus only Poolparty machen.

Ich habe 5 verschiedene Poolparty Maps runtergeladen, und via FTP hochgeladen.
Maps funktionieren auch soweit doch am ende der Runde wenn man Voten kann was für eine Map kommen soll, kommt einfach irgenteine Map.

Man Votet z.b. fy_poolparty_v2 (Die mehrheit gewinnt ja) aber es ladet nicht die v2.
Weiß jemmand woran das liegt? :S
Bin langsam am verzweifeln..

Ich habe folgendes geändert:
gamemodes_server.txt

Spoiler Spoiler

// Um diese Datei zu nutzen, benenne sie bitte in GameModes_Server.txt um.
//
// Die Werte in dieser Config überschreiben die Werte in der Standard-"gamemodes.txt"

"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{

"maxplayers" "2" // Beachte, dass maxplayers nicht in den "convar"-block kommt.


"convars"
{
"hostname" "test"
"mp_startmoney" "1000"
"mp_maxmoney" "16000"

}

"poolparty" // Liste der Mapgruppen, die für diesen Gamemode ("Competitive") gültig sind
{
"fy_poolparty_v2" "1"
"fy_poolparty_oaseb2" "2"
"fy_poolparty_no_rush" "3"
"fy_poolparty_CtA" "4"
"fy_neon_poolparty" "5"
}
}

"casual"
{

"maxplayers" "25"

"convars"
{
"hostname" "SE SERVER 24/7"
"mp_startmoney" "15998"
"mp_maxmoney" "99999"

}

"mapgroupsMP" // Liste der Mapgruppen, die für diesen Gamemode ("Casual") gültig sind
{
"mg_bomb_se" ""
}
}

}
}
}

//////////////////////////////////////////////////////////////////////////////////////////////
// Mapgroups
//
// Um eine Mapgroup zu nutzen muss diese zunächst in einem Abschnitt wie dem untenstehenden definiert werden.
// Anschließend muss die Mapgroup noch unter 'mapgroupsMP' des jeweiligen Game-Modes,
// der damit spielbar sein soll (siehe oberer Abschnitt).
//
// Anschließend den Server im Webinterface unter "Counter-Strike: GO starten" und dabei die gewählte Mapgroup angeben.
//
//
// Aktuelle Informationen findest du auf der offiziellen Entwicklerseite (englisch-sprachig):
// https://developer.valvesoftware.com/wiki…dicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


"mapgroups"
{
"poolparty" // Definition einer Mapgroup
{
"name" "poolparty"
"maps"
{
"fy_neon_poolparty" "1"
"fy_poolparty_CtA" "2"
"fy_poolparty_no_rush" "3"
"fy_poolparty_oaseb2" "4"
"fy_poolparty_v2" "5"
}
}
}
}

Mappool habe ich ja poolparty genannt.

server.cfg

Spoiler Spoiler

hostname "[Ger] LeRebellion Poolparty Only"
rcon_password "hieristmeinrconpasswort"
sv_password ""

mp_freezetime 1 //The amount of time players are frozen to buy items
mp_join_grace_time 15 //The amount of time players can join teams after a round has started
mp_match_end_restart 0 // Defines whether a map should be restarted after a game has ended
mp_endmatch_votenextmap 1
mp_maxrounds 30
mp_match_end_changelevel 1
mp_match_end_restart 0
sv_cheats 0 //This should always be set, so you know it's not on
sv_lan 0 //This should always be set, so you know it's not on

//** The bot commands
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 1
bot_quota 0
bot_quota_mode "fill"

//** The following commands manage kicks and bans
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg

Diese befehle, habe ich extra hinzugefügt

Source code

1
2
3
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mp_endmatch_votenextmap 1
mp_maxrounds			30
mp_match_end_changelevel 1
mp_match_end_restart	 0


gamemode_competitive.cfg

Spoiler Spoiler

bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 1
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_t 3000
cash_team_elimination_hostage_map_ct 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 3250
cash_team_win_by_time_running_out_bomb 3250
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 20
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 1
mp_friendlyfire 0
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 30
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2
mp_roundtime_hostage 2
mp_roundtime_defuse 2
mp_solid_teammates 1
mp_startmoney 1000
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 30
mp_weapons_allow_zeus 1
mp_endmatch_votenextmap 1
mp_match_end_restart 0
mp_match_end_changelevel 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 105
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts

Ebenfalls hinzugefügt:

Source code

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mp_endmatch_votenextmap 							1
mp_match_end_restart								0
mp_match_end_changelevel							1

Bin mir hallt da nicht so genau sicher, ob der die Server cfg oder in der gamemode_competitive.cfg die befehle liest.

Wenn ihr euch fragt, woher ich diese befehle habe. Die habe ich aus anderen Forum zusammengesucht.
Mit diesen befehlen, ist es mir überhaupt gelungen nach ende der Runde das Voting fenster zu öffnen.

Hoffe mir kann bei meinem problem jemmand helfen.

Danke schonmal.

MfG
Noldy
My Hardware: Intel i7 4820k 3,70 GHz 16GB Ram Nvidia Geforce GTX 780 TI

Neinn

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2

Friday, March 20th 2015, 2:08pm

Wäre c00l, wenn hierauf mal jemand eingeht...

_J4ckD4niel_

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