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toxic755

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1

Wednesday, October 10th 2012, 7:48pm

Skins ändern??

Ich habe da mal so ne seite gefunden http://www.mpgh.net/forum/624-dayz-hacks…tems-equip.html

wüsste geren wo ich die skins ändere bzw wo sehe ich in der DB was ich für einen skin habe?



Danke ;)
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Jesse / Patrick / toxic755

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Wednesday, October 10th 2012, 8:03pm

MySQL -> Einlogen -> Survivor -> Model

Einfach das dann rein Kopieren und um es in deinen Inventar zu bekommen einfach Skin_ davor setzen also zB:
Skin_Soldier1_DZ

toxic755

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Wednesday, October 10th 2012, 8:23pm

ok danke dir ;)
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Jesse / Patrick / toxic755

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4

Wednesday, October 10th 2012, 11:01pm

Es geht eigentlich noch einfacher MySQL --> Einloggen --> Survivor --> Model --> "Bandit1_DZ" reinschreiben
Dann hat man in-Game den Banditen Skin an, geht auch mit Ghillie und Camo.

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Sunday, November 11th 2012, 5:42am

Rocket_dz funktioniert auch, allerdings nur als skin, nicht als clothing (item im inv)

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Saturday, August 10th 2013, 7:43pm

Kann das jemand vielleicht genauer erläutern, bei mir funktioniert das nicht wie gewünscht..
Viele Grüße,
Alex

fir3cor3x7

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Sunday, August 11th 2013, 11:05am

Sniper1_DZ, Camo1_DZ, Rocket_DZ, Soldier_DZ, (Survival Skins nicht mit gelistet) sind die Skins die ohne den rmod (2.1) gehen. Alle anderen Skins Funktionieren nicht ohne rmod (2.1).

Außerdem musst du die neuen Skins in die player_login.sqf eintragen. https://wiki.nitrado.net/index.php/Custo…DayZ_aktivieren

Hier haste dann die Komplette Skin Liste: http://dayzepoch.com/wiki/index.php/More_Wearable_Clothing

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Sunday, August 11th 2013, 2:57pm

Nach dem Nitrado Toturial hab ich das gemacht.

Ich hab eine andere Kleidung benutzt als dort aufgelistet ist, dann versuch ich das mal mit einen der Aufgelisteten Klaidungen,
danke dir!
Viele Grüße,
Alex

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9

Sunday, August 11th 2013, 3:02pm

kein thema. Es gehen halt nur die Normalen, in dayz vorkommende kleidung, für den rest brauchste generell den rmod(2.1)

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Sunday, August 11th 2013, 3:20pm

Achso, naja den rMod habe ich ja..
Und ich hab jetzt den Rocker1_DZ versucht und das funktioniert auch nicht..

Hier mal in Bildern meine Vorgehensweise:



Alle Datein sind gespeichert und oder Hochgeladen. Und egal was ich dann mache..
Selbst wenn ich das Skin denn in mein Inventar geben klappt es nicht..
Viele Grüße,
Alex

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11

Sunday, August 11th 2013, 5:11pm

Das kann auch nicht gehen, dort trägst du die skins nicht ein.

Du musst es heir eintragen:

Spoiler Spoiler


[img]http://i777.photobucket.com/albums/yy60/Nemesis1988/Clipboard01_zpsd2bcaa1c.jpg?t=1376233834[/img]

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12

Sunday, August 11th 2013, 8:03pm

Ahh okay dankeschön!
Jetzt hab ich nur noch ein letztes Problem, wie finde ich mich? Das im Inventar alles macht mich fertig :D
Viele Grüße,
Alex

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13

Sunday, August 11th 2013, 8:05pm

Dazu brauchst du nur deine spieler ID, die findest du entweder in deinen Arma Profil oder guckst auch im webinterface, da ist ne Spielerliste wo die namen stehen und die ID

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14

Sunday, August 11th 2013, 8:34pm

Soo das haben wir jetzt auch hinbekommen.
So jetzt hab ich wirklich alles gemacht wie dus mir gesagt hast... Aber es geht immernoch nicht...

Ich möchte den Deutschen KSK anzug "GER_Soldier_EP1" , so hab ich das im mysql angegeben, sowie in der sqf datei da hinzugefügt und hochgeladen. Was mache ich jetzt noch falsch?
Muss man den Server Neustarten oder Stoppen während man die MYSQL DB bearbeitet?
Viele Grüße,
Alex

This post has been edited 1 times, last edit by "-AlexA-" (Aug 11th 2013, 8:43pm)


fir3cor3x7

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15

Sunday, August 11th 2013, 8:43pm

Hab dir doch oben rein geschrieben welche ohne rmod gehen. der skin fällt mit in den rmod rein.

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16

Sunday, August 11th 2013, 8:54pm

Ich hab doch den rMod drauf :D
Viele Grüße,
Alex

fir3cor3x7

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17

Sunday, August 11th 2013, 9:06pm

schau mal
Gib mal bitte deinen Ordnerverlauf genau an, weiss leider nicht wie der hier bei Nitrado verwaltet wird bzw. ob die gepackte oder Ordnervariante benutzt wird.

Bei mir siehts so aus:

DayzServer>MPMissions>rmod_1_chernarus.pbo>init.sqf

(Anm.: rmod_1_chernarus da ich rMod verwende und der Server entsprechend auf die .pbo zugreift
- die .pbo dann natürlich entpackt um an die Dateien zu kommen)

Dann befindet sich da bei mir auch nur eine init.sqf drin, eben jene welche beim Initialisieren der Mission aufgerufen wird.
Bin da jetzt aber auch nur zu 99% sicher und werd das nochmal überprüfen sobald ich heut daheim bin.

Gerade habe ich aber auch die Möglichkeit gesehen das über die dayz_server.pbo/init/serverfuntions.sqf zu machen.
Da einfach am Ende der serverfuntions.sqf den Text ausm Spoiler reinkopieren. Da sind so ziemlich alle Models enthalten die man je ausprobieren sollte:

Spoiler Spoiler


CDF_Commander = "CDF_Commander";
CDF_Soldier = "CDF_Soldier";
CDF_Soldier_AR = "CDF_Soldier_AR";
CDF_Soldier_Crew = "CDF_Soldier_Crew";
CDF_Soldier_Engineer = "CDF_Soldier_Engineer";
CDF_Soldier_GL = "CDF_Soldier_GL";
CDF_Soldier_Light = "CDF_Soldier_Light";
CDF_Soldier_MG = "CDF_Soldier_MG";
CDF_Soldier_Marksman = "CDF_Soldier_Marksman";
CDF_Soldier_Medic = "CDF_Soldier_Medic";
CDF_Soldier_Militia = "CDF_Soldier_Militia";
CDF_Soldier_Officer = "CDF_Soldier_Officer";
CDF_Soldier_Pilot = "CDF_Soldier_Pilot";
CDF_Soldier_RPG = "CDF_Soldier_RPG";
CDF_Soldier_Sniper = "CDF_Soldier_Sniper";
CDF_Soldier_Spotter = "CDF_Soldier_Spotter";
CDF_Soldier_Strela = "CDF_Soldier_Strela";
CDF_Soldier_TL = "CDF_Soldier_TL";
Ins_Bardak = "Ins_Bardak";
Ins_Commander = "Ins_Commander";
Ins_Lopotev = "Ins_Lopotev";
Ins_Soldier_1 = "Ins_Soldier_1";
Ins_Soldier_2 = "Ins_Soldier_2";
Ins_Soldier_AA = "Ins_Soldier_AA";
Ins_Soldier_AR = "Ins_Soldier_AR";
Ins_Soldier_AT = "Ins_Soldier_AT";
Ins_Soldier_CO = "Ins_Soldier_CO";
Ins_Soldier_Crew = "Ins_Soldier_Crew";
Ins_Soldier_GL = "Ins_Soldier_GL";
Ins_Soldier_MG = "Ins_Soldier_MG";
Ins_Soldier_Medic = "Ins_Soldier_Medic";
Ins_Soldier_Pilot = "Ins_Soldier_Pilot";
Ins_Soldier_Sab = "Ins_Soldier_Sab";
Ins_Soldier_Sapper = "Ins_Soldier_Sapper";
Ins_Soldier_Sniper = "Ins_Soldier_Sniper";
Ins_Villager3 = "Ins_Villager3";
Ins_Villager4 = "Ins_Villager4";
Ins_Woodlander1 = "Ins_Woodlander1";
Ins_Woodlander2 = "Ins_Woodlander2";
Ins_Woodlander3 = "Ins_Woodlander3";
Ins_Worker2 = "Ins_Worker2";
Assistant = "Assistant";
Citizen1 = "Citizen1";
Citizen2 = "Citizen2";
Citizen3 = "Citizen3";
Doctor = "Doctor";
Functionary1 = "Functionary1";
Functionary2 = "Functionary2";
Pilot = "Pilot";
Policeman = "Policeman";
Priest = "Priest";
Profiteer1 = "Profiteer1";
Profiteer2 = "Profiteer2";
Profiteer3 = "Profiteer3";
Profiteer4 = "Profiteer4";
RU_Assistant = "RU_Assistant";
RU_Citizen1 = "RU_Citizen1";
RU_Citizen2 = "RU_Citizen2";
RU_Citizen3 = "RU_Citizen3";
RU_Citizen4 = "RU_Citizen4";
RU_Doctor = "RU_Doctor";
RU_Functionary1 = "RU_Functionary1";
RU_Functionary2 = "RU_Functionary2";
RU_Pilot = "RU_Pilot";
RU_Policeman = "RU_Policeman";
RU_Priest = "RU_Priest";
Drake = "Drake";
Drake_Light = "Drake_Light";
Graves = "Graves";
Graves_Light = "Graves_Light";
Herrera = "Herrera";
Herrera_Light = "Herrera_Light";
Pierce = "Pierce";
Pierce_Light = "Pierce_Light";
US_Delta_Force_AR_EP1 = "US_Delta_Force_AR_EP1";
US_Delta_Force_Air_Controller_EP1 = "US_Delta_Force_Air_Controller_EP1";
US_Delta_Force_Assault_EP1 = "US_Delta_Force_Assault_EP1";
US_Delta_Force_EP1 = "US_Delta_Force_EP1";
US_Delta_Force_M14_EP1 = "US_Delta_Force_M14_EP1";
US_Delta_Force_MG_EP1 = "US_Delta_Force_MG_EP1";
US_Delta_Force_Marksman_EP1 = "US_Delta_Force_Marksman_EP1";
US_Delta_Force_Medic_EP1 = "US_Delta_Force_Medic_EP1";
US_Delta_Force_Night_EP1 = "US_Delta_Force_Night_EP1";
US_Delta_Force_SD_EP1 = "US_Delta_Force_SD_EP1";
US_Delta_Force_TL_EP1 = "US_Delta_Force_TL_EP1";
US_Delta_Force_Undercover_Takistani06_EP1 = "US_Delta_Force_Undercover_Takistani06_EP1";
US_Pilot_Light_EP1 = "US_Pilot_Light_EP1";
US_Soldier_AAR_EP1 = "US_Soldier_AAR_EP1";
US_Soldier_AAT_EP1 = "US_Soldier_AAT_EP1";
US_Soldier_AA_EP1 = "US_Soldier_AA_EP1";
US_Soldier_AHAT_EP1 = "US_Soldier_AHAT_EP1";
US_Soldier_AMG_EP1 = "US_Soldier_AMG_EP1";
US_Soldier_AR_EP1 = "US_Soldier_AR_EP1";
US_Soldier_AT_EP1 = "US_Soldier_AT_EP1";
US_Soldier_B_EP1 = "US_Soldier_B_EP1";
US_Soldier_Crew_EP1 = "US_Soldier_Crew_EP1";
US_Soldier_EP1 = "US_Soldier_EP1";
US_Soldier_Engineer_EP1 = "US_Soldier_Engineer_EP1";
US_Soldier_GL_EP1 = "US_Soldier_GL_EP1";
US_Soldier_HAT_EP1 = "US_Soldier_HAT_EP1";
US_Soldier_LAT_EP1 = "US_Soldier_LAT_EP1";
US_Soldier_Light_EP1 = "US_Soldier_Light_EP1";
US_Soldier_MG_EP1 = "US_Soldier_MG_EP1";
US_Soldier_Marksman_EP1 = "US_Soldier_Marksman_EP1";
US_Soldier_Medic_EP1 = "US_Soldier_Medic_EP1";
US_Soldier_Officer_EP1 = "US_Soldier_Officer_EP1";
US_Soldier_Pilot_EP1 = "US_Soldier_Pilot_EP1";
US_Soldier_SL_EP1 = "US_Soldier_SL_EP1";
US_Soldier_SniperH_EP1 = "US_Soldier_SniperH_EP1";
US_Soldier_Sniper_EP1 = "US_Soldier_Sniper_EP1";
US_Soldier_Sniper_NV_EP1 = "US_Soldier_Sniper_NV_EP1";
US_Soldier_Spotter_EP1 = "US_Soldier_Spotter_EP1";
US_Soldier_TL_EP1 = "US_Soldier_TL_EP1";
CIV_EuroMan01_EP1 = "CIV_EuroMan01_EP1";
CIV_EuroMan02_EP1 = "CIV_EuroMan02_EP1";
CIV_EuroWoman01_EP1 = "CIV_EuroWoman01_EP1";
CIV_EuroWoman02_EP1 = "CIV_EuroWoman02_EP1";
Citizen2_EP1 = "Citizen2_EP1";
Citizen3_EP1 = "Citizen3_EP1";
Dr_Annie_Baker_EP1 = "Dr_Annie_Baker_EP1";
Dr_Hladik_EP1 = "Dr_Hladik_EP1";
Functionary1_EP1 = "Functionary1_EP1";
Functionary2_EP1 = "Functionary2_EP1";
Haris_Press_EP1 = "Haris_Press_EP1";
Pilot_EP1 = "Pilot_EP1";
Profiteer2_EP1 = "Profiteer2_EP1";
Rita_Ensler_EP1 = "Rita_Ensler_EP1";
FR_Marksman = "FR_Marksman";
FR_Miles = "FR_Miles";
FR_OHara = "FR_OHara";
FR_R = "FR_R";
FR_Rodriguez = "FR_Rodriguez";
FR_Sapper = "FR_Sapper";
FR_Sykes = "FR_Sykes";
FR_TL = "FR_TL";
USMC_Soldier = "USMC_Soldier";
USMC_Soldier2 = "USMC_Soldier2";
USMC_SoldierM_Marksman = "USMC_SoldierM_Marksman";
USMC_SoldierS = "USMC_SoldierS";
USMC_SoldierS_Engineer ="USMC_SoldierS_Engineer";
USMC_SoldierS_Sniper = "USMC_SoldierS_Sniper";
MVD_Soldier = "MVD_Soldier";
MVD_Soldier_AT = "MVD_Soldier_AT";
MVD_Soldier_GL = "MVD_Soldier_GL";
MVD_Soldier_MG = "MVD_Soldier_MG";
MVD_Soldier_Marksman = "MVD_Soldier_Marksman";
MVD_Soldier_Sniper = "MVD_Soldier_Snipe";
MVD_Soldier_TL = "MVD_Soldier_TL";
RUS_Commander = "RUS_Commander";
RUS_Soldier1 = "RUS_Soldier1";
RUS_Soldier2 = "RUS_Soldier2";
RUS_Soldier3 = "RUS_Soldier3";
RUS_Soldier_GL = "RUS_Soldier_GL";
RUS_Soldier_Marksman = "RUS_Soldier_Marksman";
RUS_Soldier_Sab = "RUS_Soldier_Sab";
RUS_Soldier_TL = "RUS_Soldier_TL";
RU_Commander = "RU_Commander";
RU_Soldier = "RU_Soldier";
RU_Soldier2 = "RU_Soldier2";
RU_Soldier_AA = "RU_Soldier_AA";
RU_Soldier_AR = "RU_Soldier_AR";
RU_Soldier_AT = "RU_Soldier_AT";
RU_Soldier_Crew = "RU_Soldier_Crew";
RU_Soldier_GL = "RU_Soldier_GL";
RU_Soldier_HAT = "RU_Soldier_HAT";
RU_Soldier_LAT = "RU_Soldier_LAT";
RU_Soldier_Light = "RU_Soldier_Light";
RU_Soldier_MG = "RU_Soldier_MG";
RU_Soldier_Marksman = "RU_Soldier_Marksman";
RU_Soldier_Medic = "RU_Soldier_Medic";
RU_Soldier_Officer = "RU_Soldier_Officer";
GUE_Commander = "GUE_Commander";
GUE_Soldier_1 = "GUE_Soldier_1";
GUE_Soldier_2 = "GUE_Soldier_2";
GUE_Soldier_3 = "GUE_Soldier_3";
GUE_Soldier_AA = "GUE_Soldier_AA";
GUE_Soldier_AR = "GUE_Soldier_AR";
GUE_Soldier_AT = "GUE_Soldier_AT";
GUE_Soldier_CO = "GUE_Soldier_CO";
GUE_Soldier_Crew = "GUE_Soldier_Crew";
GUE_Soldier_GL = "GUE_Soldier_GL";
GUE_Soldier_MG = "GUE_Soldier_MG";
GUE_Soldier_Medic = "GUE_Soldier_Medic";
GUE_Soldier_Pilot = "GUE_Soldier_Pilot";
GUE_Soldier_Sab = "GUE_Soldier_Sab";
GUE_Soldier_Scout = "GUE_Soldier_Scout";
GUE_Soldier_Sniper = "GUE_Soldier_Sniper";
GUE_Villager3 = "GUE_Villager3";
GUE_Villager4 = "GUE_Villager4";
GUE_Woodlander1 = "GUE_Woodlander1";
GUE_Woodlander2 = "GUE_Woodlander2";
GUE_Woodlander3 = "GUE_Woodlander3";
GUE_Worker2 = "GUE_Worker2";
GUE_Worker2 = "GUE_Worker2";
GUE_Worker2 = "GUE_Worker2";
GUE_Worker2 = "GUE_Worker2";
RU_Profiteer1 = "RU_Profiteer1";
RU_Profiteer2 = "RU_Profiteer2";
RU_Profiteer3 = "RU_Profiteer3";
RU_Profiteer4 = "RU_Profiteer4";
FR_AR = "FR_AR";
FR_Assault_R = "FR_Assault_R";
FR_Commander = "FR_Commander";
FR_Cooper = "FR_Cooper";
FR_Corpsman = "FR_Corpsman";
FR_GL = "FR_GL";
FR_Light = "FR_Light";
RU_Soldier_Pilot = "RU_Soldier_Pilot";
RU_Soldier_SL = "RU_Soldier_SL";
RU_Soldier_Sniper = "RU_Soldier_Sniper";
RU_Soldier_SniperH = "RU_Soldier_SniperH";
RU_Soldier_Spotter = "RU_Soldier_Spotter";
RU_Soldier_TL = "RU_Soldier_TL";
GER_Soldier_EP1 = "GER_Soldier_EP1";
GER_Soldier_MG_EP1 = "GER_Soldier_MG_EP1";
GER_Soldier_Medic_EP1 = "GER_Soldier_Medic_EP1";
GER_Soldier_Scout_EP1 = "GER_Soldier_Scout_EP1";
GER_Soldier_TL_EP1 = "GER_Soldier_TL_EP1";


Gern mal Feedback dazu obs funktioniert hat, ich schau dann später auch nochmal in die Methode über die Missions-Init rein.

Gruß
Wenn das auch nicht geht, dann geht es von der DayZ Version 1.7.7.1 nicht mehr

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