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Cubitron

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1

Friday, November 21st 2014, 4:52pm

wie füge ich die Bloodsucker in einem custom loot ein

Hallo Leute wie füge ich den die Bloodsucker zu meinem costumloottable hinzu dass diese etwas droppen.
Die klasse ist ja ns_bloodsucker aber irgendwie komm ich damit nicht wo wirklich hin beim customloot

Bei Zombies ist es klar mit Worker , Hunter usw

Spoiler Spoiler

worker[] = {
{"15Rnd_9x19_M9",0.2},
{"15Rnd_9x19_M9SD",0.2},
{"30Rnd_9x19_MP5",0.2},
{"30Rnd_9x19_MP5SD",0.2},
{"30Rnd_556x45_Stanag",0.2},
{"30Rnd_556x45_StanagSD",0.2},
{"20Rnd_762x51_DMR",0.2},
{"20rnd_762x51_B_SCAR",0.2},
{"20rnd_762x51_SB_SCAR",0.2},
{"FoodCanUnlabeled",0.09},
{"TrashJackDaniels",0.09},
{"ItemSodaEmpty",0.1},
{"ItemSodaCoke",0.1},
{"ItemSodaPepsi",0.1},
{"FoodCanBakedBeans",0.06},
{"FoodCanSardines",0.06},
{"FoodCanFrankBeans",0.06},
{"FoodCanPasta",0.06},
{"ItemBandage",0.1},
{"ItemPainkiller",0.06},
{"ItemWire",0.01},
{"ItemTankTrap",0.03},
{"ItemComboLock",0.04},
{"ItemSledgeHead",0.02},
{"ItemDocument",0.02}
};
ns_bloodsucker[] = {
{"mut_heart",0.2},
{"APSI",0.2},
{"30Rnd_9x19_MP5",0.2},
{"30Rnd_9x19_MP5SD",0.2}
};


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This post has been edited 1 times, last edit by "Cubitron" (Nov 21st 2014, 7:03pm)


Blah1302

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2

Friday, November 21st 2014, 4:56pm

Da schaust du am besen mal in die client-files von Namalsk rein. Die müssen ja in der dayz_code drinnen sein. Danach nur noch cp ^^.
Die deutsche Sprache ist Freeware, du kannst sie benutzen, ohne dafür zu bezahlen.
Sie ist aber nicht Open Source, also darfst du sie nicht verändern, wie es dir gerade passt.

Cubitron

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Friday, November 21st 2014, 5:31pm

ja daran habe ich auch gedacht, namalsk datein zerlegt reingschaut aber ich finde da nichts
Gear haben sie ja meine Bloodsucker nur ist nichts drin^^


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This post has been edited 2 times, last edit by "Cubitron" (Nov 21st 2014, 5:55pm)


InFecTz_Cr4nK

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4

Friday, November 21st 2014, 6:10pm

Wie hast du denn die Bloodsucker eingefügt, nach welcher Anleitung bist du vorgegangen?

Cubitron

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Friday, November 21st 2014, 6:13pm

ich habe die einfach aus namalsk eingefügt! wieso fragst du? funzt auch hervorragend. Das ist nicht besonders Schwierig gewesen
Achja ich habe Epoch Namalsk aber würden auf jede Map funzen;-)


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InFecTz_Cr4nK

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Friday, November 21st 2014, 6:17pm

Ich weiß, aber ich meinte jetzt eher sowas in die Richtung ob du nach der Anleitung aus dem Epoch Forum vorgegangen bist? Also ob du die Bloodsucker in eine custom building_spawnZombies.sqf eingefügt hast?

Cubitron

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Friday, November 21st 2014, 6:22pm

ja habe eine custom datei, wird bestimmt wie im Epoch Forum sein hab da nicht nachgeschaut da ich das schon vor längere zeit gemacht hatte


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InFecTz_Cr4nK

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Friday, November 21st 2014, 6:42pm

Ich hab dir mal eine PN geschickt, hoffe es hilft dir weiter und für alle die Probleme mit dem einfügen von Bloodsuckern haben, ich verweise euch einfach mal hier hin.

Cubitron

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Friday, November 21st 2014, 6:54pm

@InFecTz_Cr4nK

Pn ist noch keine da aber der Link hilft mir gar nichts :-) ich habe die Bloodsucker drauf und es funktiniert herrvoragend

Ich möchte lediglich das sie in meinem Customloottable auftauchend amit sie was droppen und da ist mir die Class definition nicht ganz klar


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InFecTz_Cr4nK

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Friday, November 21st 2014, 7:07pm

Ich habe jetzt extra für dich die Namalsk Loottables dursucht und nur das in der CfgLoot gefunden:

Source code

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class CfgLoot {
	bloodsucker[] = {{"ItemAntibiotic", 0.05}, {"ItemBloodbag", 0.08}};
	civilianNamalsk[] = {{"TrashTinCan", 0.01}, {"TrashJackDaniels", 0.01}, {"ItemSodaEmpty", 0.01}, {"ItemSodaCoke", 0.03}, {"ItemSodaPepsi", 0.03}, {"FoodCanBakedBeans", 0.02}, {"FoodCanSardines", 0.02}, {"FoodCanFrankBeans", 0.02}, {"FoodCanPasta", 0.01}, {"8Rnd_9x18_Makarov", 0.07}, {"8Rnd_9x18_MakarovSD", 0.04}, {"7Rnd_45ACP_1911", 0.05}, {"2Rnd_shotgun_74Slug", 0.05}, {"2Rnd_shotgun_74Pellets", 0.05}, {"ItemBandage", 0.06}, {"ItemPainkiller", 0.06}};
	foodNamalsk[] = {{"TrashTinCan", 0.01}, {"TrashJackDaniels", 0.01}, {"ItemSodaEmpty", 0.01}, {"ItemSodaCoke", 0.05}, {"ItemSodaPepsi", 0.05}, {"ItemSodaMtngreen", 0.01}, {"ItemSodaR4z0r", 0.02}, {"ItemSodaClays", 0.02}, {"ItemSodaSmasht", 0.02}, {"ItemSodaDrwaste", 0.02}, {"ItemSodaLemonade", 0.02}, {"ItemSodaLvg", 0.02}, {"ItemSodaMzly", 0.02}, {"ItemSodaRabbit", 0.02}, {"FoodCanBakedBeans", 0.05}, {"FoodCanSardines", 0.05}, {"FoodCanFrankBeans", 0.05}, {"FoodCanPasta", 0.05}, {"FoodCanBadguy", 0.03}, {"FoodCanBoneboy", 0.02}, {"FoodCanCorn", 0.02}, {"FoodCanCurgon", 0.02}, {"FoodCanDemon", 0.03}, {"FoodCanFraggleos", 0.02}, {"FoodCanHerpy", 0.01}, {"FoodCanDerpy", 0.01}, {"FoodCanOrlok", 0.01}, {"FoodCanPowell", 0.01}, {"FoodCanTylers", 0.01}, {"FoodCanUnlabeled", 0.04}, {"FoodPistachio", 0.03}, {"FoodNutmix", 0.04}, {"FoodChipsSulahoops", 0.01}, {"FoodChipsMysticales", 0.01}, {"FoodCandyAnders", 0.01}, {"FoodCandyLegacys", 0.01}, {"FoodCandyMintception", 0.01}, {"FoodCanRusUnlabeled", 0.05}, {"FoodCanRusStew", 0.05}, {"FoodCanRusPork", 0.05}, {"FoodCanRusPeas", 0.05}, {"FoodCanRusMilk", 0.04}, {"FoodCanRusCorn", 0.05}};
	genericNamalsk[] = {{"TrashTinCan", 0.01}, {"ItemSodaEmpty", 0.01}, {"ItemSodaCoke", 0.03}, {"ItemSodaPepsi", 0.03}, {"TrashJackDaniels", 0.02}, {"FoodCanBakedBeans", 0.03}, {"FoodCanSardines", 0.03}, {"FoodCanFrankBeans", 0.03}, {"FoodCanPasta", 0.03}, {"ItemWaterbottleUnfilled", 0.01}, {"ItemWaterbottle", 0.01}, {"ItemBandage", 0.11}, {"7Rnd_45ACP_1911", 0.04}, {"5x_22_LR_17_HMR", 0.03}, {"10x_303", 0.05}, {"6Rnd_45ACP", 0.05}, {"2Rnd_shotgun_74Slug", 0.06}, {"2Rnd_shotgun_74Pellets", 0.06}, {"8Rnd_9x18_Makarov", 0.09}, {"8Rnd_9x18_MakarovSD", 0.03}, {"15Rnd_W1866_Slug", 0.02}, {"WoodenArrow", 0.04}, {"HandRoadFlare", 0.02}, {"ItemPainkiller", 0.02}, {"HandChemGreen", 0.02}, {"ItemHeatPack", 0.05}, {"ItemNails", 0.01}, {"5Rnd_127x99_as50", 0.01}};
	genericNamalskNoFood[] = {{"TrashTinCan", 0.01}, {"ItemSodaEmpty", 0.01}, {"TrashJackDaniels", 0.13}, {"ItemWaterbottleUnfilled", 0.01}, {"ItemBandage", 0.11}, {"7Rnd_45ACP_1911", 0.03}, {"5x_22_LR_17_HMR", 0.01}, {"10x_303", 0.04}, {"6Rnd_45ACP", 0.04}, {"2Rnd_shotgun_74Slug", 0.05}, {"2Rnd_shotgun_74Pellets", 0.05}, {"8Rnd_9x18_Makarov", 0.09}, {"ItemSodaMzly", 0.02}, {"8Rnd_9x18_MakarovSD", 0.03}, {"15Rnd_W1866_Slug", 0.02}, {"WoodenArrow", 0.04}, {"HandRoadFlare", 0.07}, {"ItemPainkiller", 0.02}, {"HandChemGreen", 0.01}, {"HandChemBlue", 0.03}, {"HandChemRed", 0.03}, {"ItemHeatPack", 0.04}, {"ItemNails", 0.01}};
	militaryNAC[] = {{"ItemSodaCoke", 0.01}, {"ItemSodaPepsi", 0.01}, {"ItemWaterbottleUnfilled", 0.01}, {"ItemBandage", 0.04}, {"ItemPainkiller", 0.04}, {"ItemMorphine", 0.01}, {"nsw_er7mm", 0.02}, {"5Rnd_127x108_KSVK", 0.01}, {"30Rnd_556x45_Stanag", 0.04}, {"20Rnd_762x51_DMR", 0.04}, {"20Rnd_762x51_FNFAL", 0.02}, {"17Rnd_9x19_glock17", 0.05}, {"ItemSodaMzly", 0.02}, {"15Rnd_9x19_M9SD", 0.01}, {"15Rnd_9x19_M9", 0.02}, {"30Rnd_762x39_AK47", 0.04}, {"30Rnd_545x39_AK", 0.04}, {"5Rnd_762x51_M24", 0.01}, {"8Rnd_B_Beneli_74Slug", 0.04}, {"1Rnd_HE_M203", 0.01}, {"200Rnd_556x45_M249", 0.01}, {"HandGrenade_west", 0.01}, {"SmokeShellRed", 0.001}, {"SmokeShellGreen", 0.001}, {"8Rnd_B_Beneli_Pellets", 0.04}, {"30Rnd_556x45_StanagSD", 0.01}, {"30Rnd_9x19_MP5", 0.02}, {"20Rnd_762x51_FNFAL", 0.01}, {"30Rnd_9x19_MP5SD", 0.01}, {"100Rnd_762x51_M240", 0.01}, {"8Rnd_B_Saiga12_74Slug", 0.03}, {"30Rnd_545x39_AKSD", 0.02}, {"30Rnd_556x45_G36", 0.02}, {"30Rnd_556x45_G36SD", 0.02}, {"75Rnd_545x39_RPK", 0.02}, {"64Rnd_9x19_SD_Bizon", 0.01}, {"100Rnd_762x54_PK", 0.02}, {"HandChemGreen", 0.001}, {"HandChemBlue", 0.001}, {"ItemHeatPack", 0.04}, {"1Rnd_HE_GP25", 0.01}, {"10Rnd_9x39_SP5_VSS", 0.01}, {"20Rnd_9x39_SP5_VSS", 0.01}, {"100Rnd_556x45_BetaCMag", 0.01}, {"5Rnd_127x99_as50", 0.01}};
	militaryNamalsk[] = {{"ItemSodaCoke", 0.01}, {"ItemSodaPepsi", 0.01}, {"ItemWaterbottleUnfilled", 0.01}, {"ItemBandage", 0.04}, {"ItemPainkiller", 0.04}, {"ItemMorphine", 0.01}, {"nsw_er7mm", 0.02}, {"5Rnd_127x108_KSVK", 0.01}, {"30Rnd_556x45_Stanag", 0.04}, {"20Rnd_762x51_DMR", 0.04}, {"20Rnd_762x51_FNFAL", 0.02}, {"17Rnd_9x19_glock17", 0.05}, {"ItemSodaRabbit", 0.02}, {"15Rnd_9x19_M9SD", 0.01}, {"15Rnd_9x19_M9", 0.02}, {"30Rnd_762x39_AK47", 0.04}, {"30Rnd_545x39_AK", 0.04}, {"5Rnd_762x51_M24", 0.01}, {"8Rnd_B_Beneli_74Slug", 0.04}, {"1Rnd_HE_M203", 0.01}, {"200Rnd_556x45_M249", 0.01}, {"HandGrenade_west", 0.01}, {"SmokeShellRed", 0.001}, {"SmokeShellGreen", 0.001}, {"8Rnd_B_Beneli_Pellets", 0.04}, {"30Rnd_556x45_StanagSD", 0.01}, {"30Rnd_9x19_MP5", 0.02}, {"20Rnd_762x51_FNFAL", 0.01}, {"30Rnd_9x19_MP5SD", 0.01}, {"100Rnd_762x51_M240", 0.01}, {"8Rnd_B_Saiga12_74Slug", 0.03}, {"30Rnd_545x39_AKSD", 0.02}, {"30Rnd_556x45_G36", 0.02}, {"30Rnd_556x45_G36SD", 0.02}, {"75Rnd_545x39_RPK", 0.02}, {"64Rnd_9x19_SD_Bizon", 0.01}, {"100Rnd_762x54_PK", 0.02}, {"HandChemGreen", 0.001}, {"HandChemBlue", 0.001}, {"ItemHeatPack", 0.04}, {"1Rnd_HE_GP25", 0.01}, {"10Rnd_9x39_SP5_VSS", 0.01}, {"20Rnd_9x39_SP5_VSS", 0.01}, {"100Rnd_556x45_BetaCMag", 0.01}, {"5Rnd_127x99_as50", 0.01}};
	medicalNamalsk[] = {{"ItemBandage", 1}, {"ItemPainkiller", 0.5}, {"ItemMorphine", 0.5}, {"ItemEpinephrine", 0.2}, {"ItemHeatPack", 0.2}, {"ItemAntibiotic", 0.1}};
	hospitalNamalsk[] = {{"ItemBandage", 0.43}, {"ItemPainkiller", 0.17}, {"ItemMorphine", 0.13}, {"ItemEpinephrine", 0.09}, {"ItemBloodbag", 0.17}, {"ItemAntibiotic", 0.05}};
};

Cubitron

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11

Saturday, November 22nd 2014, 1:10pm

ja genau das war es aber irgendwie war ich jetzt wirklich zu blöd, wenn ich meine Namalsk Code durschaue habe ich die die Standard cfgloot drin, wo hab ihc jetzt den denkfehler? der loottable ist doch in der Namalsk datei drinnen oder?


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Spade

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12

Wednesday, November 26th 2014, 8:06pm

du musst in der "building_spawnZombies.sqf" eintagen was die Bloodsucker als Loot dabeihaben.sollen

z.B:
if (_rnd < 0.18562) then {

_content = "this addweapon 'mut_heart'";


Oder was immer du magst.

Cubitron

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Thursday, November 27th 2014, 8:37am

@spade, das weiss ich.So ist es ja z.b von Namalsk Standard. Es ging um die frage in einen Customloottable


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