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IcEmAn768

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41

Wednesday, June 3rd 2015, 12:49pm

Ist das hier noch aktuell? Ich bin nach Anleitung vorgegangen aber nach dem Neustarten kommt nur "Wai for Host"

RPT Log

Spoiler Spoiler

Current time: 2015/06/01 18:39:02

Version 1.63.125548
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</italian>
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</spanish>
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</polish>
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.


Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Conflicting addon Monaro in 'holdenmonaro\', previous definition in 'holdenmonarocop\'
Unsupported language English in stringtable
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Warning Message: Addon 'dayz_code' requires addon 'asc_eu_lights'
habe das selbe Problem :fie: :fie: :fie: ?( ?( ?(

merp2k

Unregistered

42

Wednesday, June 3rd 2015, 8:41pm

.

This post has been edited 1 times, last edit by "merp2k" (Jan 21st 2018, 12:35pm)


Feuerfeder

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43

Thursday, June 4th 2015, 4:47am

Nein.
Die Epoch Version ist immer noch 1.0.5.1
Overwatch wurde meines Wissen nach auch nicht gepatcht.
Der Verbund wie hier im TuT aufgeführt ist immer noch aktuell und funktioniert.
So ungern ich das sage, Ihr macht definitiv etwas falsch, es liegt an Euch nicht am TuT :/

@IcEmAn768

Spoiler Spoiler

Warning Message: Addon 'dayz_code' requires addon 'asc_eu_lights'

Du hast die Dayz Code falsch verschoben.
~wolves don't lose sleep over the opinions of sheep~

merp2k

Unregistered

44

Thursday, June 4th 2015, 10:51am

.

This post has been edited 1 times, last edit by "merp2k" (Jan 21st 2018, 12:36pm)


Skornex

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45

Tuesday, June 9th 2015, 7:43pm

@IcEmAn768

Spoiler Spoiler

Warning Message: Addon 'dayz_code' requires addon 'asc_eu_lights'

Du hast die Dayz Code falsch verschoben.
Ich habe die Dayz_Code so verschoben wie beschrieben:

4. Nach dem Hochladen öffnet ihr auf eurem Rechner den Ordner: @DayZ_Epoch, dann den Unterordner „addons“



5. Hier sucht ihr diese beiden .pbo Dateien: "dayz_code.pbo" und "dayz.pbo.dayz_epoch1051.bisign"



6. Beide Dateien per Filezilla in den Ordner "@DayzOverwatch" auf eurem
Server hochladen (überschreiben). Also in den Ordner, den wir in Schritt
3 hochgeladen haben.


Gleicher Fehler

Du musst das bei @DayZOverwatch bei dem "addons" Ordner reinpacken. Nicht einfach bei @DayZOverwatch reinhauen, dann bringt dir das auch nichts.^^

Bei mir kommt folgender Fehler: ErrorMessage: Include file z\addons\dayz_code\system\BIS_Effects\init.sqf not found.




Weiß jemand woran das liegt?

This post has been edited 1 times, last edit by "Skornex" (Jun 9th 2015, 7:55pm)


NormanFighting

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46

Thursday, June 11th 2015, 11:00pm

Das Tutorial ist noch genauso aktuell, wie an dem Tag, als ich es hier gepostet habe. Habe erst letzte Woche wieder einen meiner Server auf Overpoch umgestellt. Keine Probleme.
"A computer is a System, do you understand? If I do what I do, it is only to explore a system." - John Draper aka. Captain Crunch

merp2k

Unregistered

47

Saturday, June 13th 2015, 12:31am

.

This post has been edited 2 times, last edit by "merp2k" (Jan 21st 2018, 12:36pm)


MrTom

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48

Wednesday, June 24th 2015, 6:01am

Moin moin,

Im TuT ist es die "dayz.pbo.dayz_epoch1051.bisign" im YouTubeTuT die "dayz.code.pbo.dayz_epoch1051.bisign"
welche muss es denn sein?
Bück Dich Fee - Wunsch ist Wunsch

NormanFighting

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49

Thursday, June 25th 2015, 8:55am

Es muss die "dayz.code.pbo.dayz_epoch1051.bisign" sein, hab es im Tut korrigiert.
"A computer is a System, do you understand? If I do what I do, it is only to explore a system." - John Draper aka. Captain Crunch

johnny318is

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50

Monday, August 24th 2015, 4:42pm

Hatte den Fehler auch habe als Parameters im Launcher das hier genommen seid dem gehts -mod=@DayZOverwatch;@dayz_epoch1051


Geht doch nicht ganz höre mein spieler laufen sehe aber nix

This post has been edited 1 times, last edit by "johnny318is" (Aug 24th 2015, 5:01pm)


Umikron

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51

Friday, January 15th 2016, 6:37pm

BIG EDIT:

So ich habe es mittlerweile hinbekommen, das es auf meinem Testserver läuft und ich auch drauf joinen kann. Folgendes ist mir jedoch aufgefallen. Im DayZLauncher steht unter meinem unter meinem Testserver folgendes:
IP:Port | DayZ Epoch | DayZ Overwatch

Bei allen anderen Overpoch Servern steht jedoch
IP:Port | DayZ Overwatch | DayZ Epoch

Wenn ich über den DayZ Launcher direkt auf meinen Server joinen will und nachdem ich in der Lobby auf OK geklickt habe, dann schließt sich Arma2 OA nach einer weile und die Fehlermeldung das die init.sqf nicht gefunden werden kann erscheint.
Joine ich erst über einen anderen Overpoch Server und dann über Multiplayer auf meinen Server komme ich ganz normal auf den Server.

Bei meinen Freunden ist es total unterschiedlich. Der eine kommt ohne Probleme drauf, der 2te bekommt die Fehlermeldung file z\addons\dayz_code\system\BIS_Effects\init.sqf Not found und ein dritter bekommt gesagt, das die Map Chernarus nicht geladen werden konnte...

trotzdem mal hier die RPT LOG mit allen fehlerhaften Meldungen nachdem ich auf den Server gespawnt bin.

Spoiler Spoiler

=====================================================================
== C:\SERVICES\ni260430_2\dayz\arma2oaserver.exe
== arma2oaserver.exe -cpuCount=2 -exThreads=1 -maxmem=2047 -noCB -malloc=tbb4malloc_bi -noSound -ip=217.198.137.49 -port=2302 -config=dayz_1.epoch.chernarus\server_config.cfg -cfg=dayz_1.epoch.chernarus\basic.cfg -profiles=dayz_1.epoch.chernarus -name=Bliss -mod=@DayZ_Epoch;@DayZ_Epoch_Server;@DayzOverwatch;
=====================================================================
Exe timestamp: 2014/07/15 16:45:14
Current time: 2016/01/23 17:38:19

Version 1.63.125548
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language English in stringtable
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Conflicting addon dayz_code in 'z\addons\dayz_code\', previous definition in 'dayz_code\'
Conflicting addon DZ_DebriefingRemoved in 'z\addons\dayz_code\', previous definition in 'dayz_code\'
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
.
.
.
Updating base class RscStandardDisplay->, by dayz_code\config.bin/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
.
.
.
Updating base class GSh23L->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GSh23L_L39/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
18:39:36 Server error: Player without identity Umikron (id *********)
.
.
.
18:39:44 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
18:39:47 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
.
.
.
18:39:47 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
18:39:47 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
.
.
.
18:39:47 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
18:39:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
18:39:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
18:39:51 Error a1 reading file 'dayz_1.epoch.chernarus\\squads\ta\badass.jpg'
18:39:52 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
18:39:52 "DayZ Epoch: MPframework inited"
18:39:53 "infiSTAR.de - Waiting for BIS_fnc_init..."
18:39:55 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
.
.
.
18:39:55 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
18:40:16 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
.
.
.
18:40:17 "Res3tting B!S effects..."
18:40:17 Cannot create non-ai vehicle LAND_city_0_2000,
18:40:17 Cannot create non-ai vehicle LAND_city_0_2000,
18:40:17 Cannot create non-ai vehicle Land_Misc_Cargo2A,
18:40:18 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
.
.
.
18:40:18 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
18:40:18 "HIVE: Starting"
18:40:18 "HIVE: trying to get objects"
18:40:18 ca\misc\pallets_column.p3d: No geometry and no visual shape
.
.
18:40:18 ca\misc\pallets_column.p3d: No geometry and no visual shape
18:40:18 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1,
18:40:18 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
.
.
.
18:40:18 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
18:40:18 "HIVE: found 2906 objects"
18:40:18 "HIVE: Commence Object Streaming..."
18:40:19 ca\misc\pallets_column.p3d: No geometry and no visual shape
.
.
18:40:19 ca\misc\pallets_column.p3d: No geometry and no visual shape
18:40:19 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
.
.
.
18:40:19 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
18:40:21 "HIVE: got 1729 Epoch Objects and 1177 Vehicles"
18:40:21 "infiSTAR.de - Player-Log: Umikron(**********************) - 0h 00min | ******ADMIN******"
18:40:23 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
18:40:23 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
18:40:24 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
18:40:24 UH1Y_DZE: ObsGun - unknown animation source ObsGun
18:40:26 Cannot find a sound file dayz_sfx\chainsaw\start-attempt.ogg
18:40:26 Cannot find a sound file dayz_sfx\chainsaw\start-attempt.ogg
18:40:26 Cannot find a sound file dayz_sfx\chainsaw\start-attempt.ogg
18:40:26 Cannot find a sound file dayz_sfx\chainsaw\start-attempt.ogg
18:40:26 Cannot find a sound file dayz_sfx\chainsaw\start-attempt.ogg
18:40:26 Cannot find a sound file dayz_sfx\chainsaw\start-attempt.ogg
18:40:28 Warning Message: 'bin\config.bin/CfgWeapons/CRV7_HEPD/Burst/' is not a value
18:40:28 Warning Message: 'bin\config.bin/CfgWeapons/CRV7_FAT/Burst/' is not a value
18:40:45 "HIVE: Vehicle Spawn limit reached!"
18:40:45 "HIVE: Spawning # of Debris: 500"
18:40:45 "HIVE: Spawning # of Ammo Boxes: 5"
18:40:45 "HIVE: Spawning # of Veins: 50"
18:40:45 "Total Number of spawn locations 5"
18:40:46 "EPOCH EVENTS INIT"
18:41:07 "DEBUG: Too many at [10727.1,8030.23]"
18:41:17 "DEBUG: Too many at [7558.39,3442.72]"
18:41:18 "DEBUG: Too many at [6638.64,2799.5]"
18:41:42 "DEBUG VEIN: Too many objects at [6218.81,9029.19]"
18:41:55 SetFace error: class CfgFaces.DrakeHead_EP1.Zombie2 not found
18:41:55 Error: Error during SetFace - class CfgFaces.DrakeHead_EP1.Zombie2 not found
18:41:55 "TIME SYNC: Local Time set to [2013,8,3,17,41]"
18:42:12 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Umikron) REMOTE,"**********************"]"
18:42:12 "infiSTAR.de ******ADMIN-LOGIN******: Umikron(**********************)"
18:42:12 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Umikron) REMOTE,"**********************"]"
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
18:42:12 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
18:42:12 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
18:42:13 Warning Message: Cannot load material file z\addons\dayz_communityassets\faces\zombie_03.rvmat.
18:42:13 Cannot load material file z\addons\dayz_communityassets\faces\zombie_03.rvmat
18:42:13 "infiSTAR.de Log: Umikron(**********************) - Left SafeZone @046127"
18:42:33 "DEBUG: Too many at [4578.44,2536.45]"
18:43:08 "WAI: AI Config File Loaded"
18:43:37 "WAI: Initialising missions"
18:43:37 "WAI: AI Monitor Started"
18:45:02 "RUNNING EVENT: supply_drop on [2016,1,23,17,45]"
18:45:02 "RUNNING EVENT: supply_drop on [2016,1,23,17,45]"
18:45:32 "RUNNING EVENT: supply_drop on [2016,1,23,17,45]"
18:46:33 "CLEANUP: INITIALIZING CLEANUP SCRIPT"



Sollen weitere Dateien gewünscht werden dann kurze PN.


EDIT:

Ich habs jetzt hinbekommen. Unter dem Link DayZ Overpoch Probleme könnt ihr die Beschreibung finden wie ich das geschafft hab.

This post has been edited 3 times, last edit by "Umikron" (Jan 27th 2016, 8:43am)


LonelyPurgeLP

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52

Tuesday, May 31st 2016, 6:19pm

Und wie wähle ich Overpoch im neuen Webinterface aus?
the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end

KillKo

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53

Tuesday, March 21st 2017, 5:35pm

Ich bräuchte mal eine aktuelle Version des Tutorials, man kann ja nichtmehr Overwatch von Server Webinterface aus installieren (oder hab ich was übersehn?) Danke
"Besser schweigen und als Narr zu scheinen, als sprechen und jeden Zweifel zu beseitigen" - Abraham Lincoln (16. Präsident der Vereinigten Staaten (1809-1865))

---> Wer keine Ahnung hat soll sich raushalten! <---

Franky_69

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54

Wednesday, March 22nd 2017, 4:12pm

den Overwatchordner manuell per ftp auf den Server hochladen. Der Rest wie in der Anleitung.
Alternativ: https://epochmod.com/forum/topic/43519-v…de-to-overpoch/
VG

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