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geoneo97

User / Kunde

  • "geoneo97" started this thread

Posts: 144

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1

Friday, April 4th 2014, 9:54pm

[TTT] WeaponPlacer Hilfe :(

Hi,hallo
Habe auf der Map: ttt_scarisland_b1
ein bisschen mit dem Weapon Placer gespielt, bzw ich möchte neue waffen hinzufügen
aus diesem Pack: STEAM WORKSHOP LINK KLICK MICH < Mr. Pyrous' Tactical SWEP Pack V1.2
Wenn ich sie mit dem WeaponPlacer setzte hat er sie erkannt

Datei des WaffenPlacers:

Spoiler Spoiler



Source code

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TOOL.Category = "Trouble in Terrorist Town"
TOOL.Name = "TTT Weapon Placer"
TOOL.Command = nil
TOOL.ConfigName = ""

TOOL.ClientConVar["weapon"] = "weapon_zm_pistol"
TOOL.ClientConVar["frozen"] = "0"
TOOL.ClientConVar["replacespawns"] = "0"


cleanup.Register("ttt_weapons")


if CLIENT then
   language.Add("tool.tttweaponplacer.name", "TTT Weapon Placer" )
   language.Add("tool.tttweaponplacer.desc", "Spawn TTT weapon dummies and export their placement" )
   language.Add("tool.tttweaponplacer.0", "Left click to spawn entity. Right click for matching ammo." )
   language.Add("Cleanup_ttt_weapons", "TTT Dummy Weapons/ammo/spawns")
   language.Add("Undone_TTTWeapon", "Undone TTT item" )
end

local weps = {
   weapon_zm_pistol = {name="Pistol", snd="item_ammo_pistol_ttt"},
   weapon_zm_shotgun = {name="Shotgun", snd="item_box_buckshot_ttt"},
   weapon_zm_mac10 = {name="MAC10", snd="item_ammo_smg1_ttt"},
   weapon_zm_revolver = {name="Deagle", snd="item_ammo_revolver_ttt"},
   weapon_zm_rifle = {name="Rifle", snd="item_ammo_357_ttt"},
   weapon_zm_sledge = {name="HUGE249", snd=nil},
   weapon_zm_molotov = {name="Fire nade", snd=nil},
   weapon_ttt_confgrenade = {name="Discombobulator", snd=nil},
   weapon_ttt_smokegrenade = {name="Smoke nade", snd=nil},
   weapon_ttt_m16 = {name="M16", snd="item_ammo_pistol_ttt"},
   weapon_ttt_glock = {name="Glock", snd="item_ammo_pistol_ttt"},
   weapon_ttt_aug = {name="AUG", snd="item_ammo_pistol_ttt"},
   pspak_hk_416 = {name="hk416", snd="item_ammo_pistol_ttt"},
   pspak_sg_552 = {name="sig552", snd="item_ammo_pistol_ttt"},
   pspak_hk_g36c = {name="g36c", snd="item_ammo_pistol_ttt"},
   pspak_fn_fal = {name="FnFal", snd="item_ammo_pistol_ttt"},
   pspak_benliX_m4 = {name="BenelliM4", snd="item_box_buckshot_ttt"},

   ttt_random_weapon = {name="Random weapon", snd="ttt_random_ammo"},
   ttt_random_ammo = {name="Random ammo", snd=nil},

   ttt_playerspawn = {name="Player spawn", snd=nil}
}

local mdls = {
   weapon_zm_pistol = "models/weapons/w_pist_fiveseven.mdl",
   weapon_zm_shotgun = "models/weapons/w_shot_xm1014.mdl",
   weapon_zm_mac10 = "models/weapons/w_smg_mac10.mdl",
   weapon_zm_revolver = "models/weapons/w_pist_deagle.mdl",
   weapon_zm_rifle = "models/weapons/w_snip_scout.mdl",
   weapon_zm_sledge = "models/weapons/w_mach_m249para.mdl",
   weapon_zm_molotov = "models/weapons/w_eq_flashbang.mdl",
   weapon_ttt_aug = "models/weapons/v_rif_aug.mdl",
   pspak_hk_416 = "models/weapons/v_hnk_416.mdl",
   pspak_sg_552 = "models/weapons/v_sig_sg552.mdl",
   pspak_hk_g36c = "models/weapons/v_hk_g36c.mdl",
   pspak_fn_fal = "models/weapons/w_rif_fnfal.mdl",
   pspak_benliX_m4 = "models/weapons/w_bbenelli_m4.mdl",
   
   weapon_ttt_confgrenade = "models/weapons/w_eq_fraggrenade.mdl",
   weapon_ttt_smokegrenade = "models/weapons/w_eq_smokegrenade.mdl",
   weapon_ttt_m16 = "models/weapons/w_rif_m4a1.mdl",
   weapon_ttt_glock = "models/weapons/w_pist_glock18.mdl",

   ttt_random_weapon = "models/weapons/w_shotgun.mdl",
   ttt_random_ammo = "models/Items/battery.mdl",

   item_ammo_pistol_ttt= "models/items/boxsrounds.mdl",
   item_ammo_smg1_ttt= "models/items/boxmrounds.mdl",
   item_ammo_revolver_ttt = "models/items/357ammo.mdl",
   item_ammo_357_ttt = "models/items/357ammo.mdl",
   item_box_buckshot_ttt = "models/items/boxbuckshot.mdl",

   ttt_playerspawn = "models/player.mdl"
};

-- special colours for certain ents
local colors = {
   ttt_random_weapon = Color(255, 255, 0),
   ttt_random_ammo = Color(0, 255, 0),
   item_ammo_revolver_ttt = Color(255, 100, 100),
   ttt_playerspawn = Color(0, 255, 0)
};

local function DummyInit(s)
   if colors[s:GetClass()] then
  	local c = colors[s:GetClass()]
  	s:SetColor(c)
   end

   s:SetCollisionGroup(COLLISION_GROUP_WEAPON)
   s:SetSolid(SOLID_VPHYSICS)
   s:SetMoveType(MOVETYPE_VPHYSICS)

   if s:GetClass() == "ttt_playerspawn" then
  	s:PhysicsInitBox(Vector(-18, -18, -0.1), Vector(18, 18, 66))
  	s:SetPos(s:GetPos() + Vector(0, 0, 1))
   else
  	s:PhysicsInit(SOLID_VPHYSICS)
   end

   s:SetModel(s.Model)
end

for cls, mdl in pairs(mdls) do
   local tbl = {
  	Type = "anim",
  	Model = Model(mdl),
  	Initialize = DummyInit
   };

   scripted_ents.Register(tbl, cls, false)
end

function TOOL:SpawnEntity(cls, trace)
   local mdl = mdls[cls]

   if not cls or not mdl then return end

   local ent = ents.Create(cls)
   ent:SetModel(mdl)
   ent:SetPos(trace.HitPos)

   local tr = util.TraceEntity({start=trace.StartPos, endpos=trace.HitPos, filter=self:GetOwner()}, ent)
   if tr.Hit then
  	ent:SetPos(tr.HitPos)
   end

   ent:Spawn()

   ent:PhysWake()

   undo.Create("TTTWeapon")
   undo.AddEntity(ent)
   undo.SetPlayer(self:GetOwner())
   undo.Finish()

   self:GetOwner():AddCleanup("ttt_weapons", ent)
end

function TOOL:LeftClick( trace )
   local cls = self:GetClientInfo("weapon")

   self:SpawnEntity(cls, trace)
end

function TOOL:RightClick( trace )
   local cls = self:GetClientInfo("weapon")
   local info = weps[cls]
   if not info then return end

   local ammo = info.snd
   if not ammo then
  	self:GetOwner():ChatPrint("No matching ammo for this type!")
  	return
   end

   self:SpawnEntity(info.snd, trace)
end

function TOOL.BuildCPanel(panel) -- note that this is not a method, REAL NICE
   panel:AddControl( "Header", { Text = "tool.tttweaponplacer.name", Description = language.GetPhrase("tool.tttweaponplacer.desc")})

   local opts = {}
   for w, info in pairs(weps) do
  	opts[info.name] = {tttweaponplacer_weapon = w}
   end

   panel:AddControl("ListBox", { Label = "Weapons", Height = "200", Options = opts } )

   panel:AddControl("Button", {Label="Report counts", Command="tttweaponplacer_count", Text="Count"})

   panel:AddControl("Label", {Text="Export", Description="Export weapon placements"})

   panel:AddControl("CheckBox", {Label="Replace existing player spawnpoints", Command="tttweaponplacer_replacespawns", Text="Replace spawns"})

   panel:AddControl( "Button",  { Label	= "Export to file", Command = "tttweaponplacer_queryexport", Text = "Export"})

   panel:AddControl("Label", {Text="Import", Description="Import weapon placements"})

   panel:AddControl( "Button",  { Label	= "Import from file", Command = "tttweaponplacer_queryimport", Text = "Import"})

   panel:AddControl("Button", {Label="Convert HL2 entities", Command = "tttweaponplacer_replacehl2", Text="Convert"})

   panel:AddControl("Button", {Label="Remove all existing weapon/ammo", Command = "tttweaponplacer_removeall", Text="Remove all existing items"})
end

-- STOOLs not being loaded on client = headache bonanza
if CLIENT then
   function QueryFileExists()

  	local map = string.lower(game.GetMap())
  	if not map then return end

  	local fname = "ttt/maps/" .. map .. "_ttt.txt"

  	if file.Exists(fname, "DATA") then
     	Derma_StringRequest("File exists", "The file "" .. fname .. "" already exists. Save under a different filename? Leave unchanged to overwrite.",
                         	fname,
                         	function(txt)
                            	RunConsoleCommand("tttweaponplacer_export", txt)
                         	end)
  	else
     	RunConsoleCommand("tttweaponplacer_export")
  	end
   end

   function QueryImportName()
  	local map = string.lower(game.GetMap())
  	if not map then return end

  	local fname = "ttt/maps/" .. map .. "_ttt.txt"

  	Derma_StringRequest("Import", "What file do you want to import? Note that files meant for other maps will result in crazy things happening.",
                      	fname,
                      	function(txt)
                         	RunConsoleCommand("tttweaponplacer_import", txt)
                      	end)

   end
else
   -- again, hilarious things happen when this shit is used in mp
   concommand.Add("tttweaponplacer_queryexport", function() BroadcastLua("QueryFileExists()") end)
   concommand.Add("tttweaponplacer_queryimport", function() BroadcastLua("QueryImportName()") end)
end

WEAPON_PISTOL = 1
WEAPON_HEAVY = 2
WEAPON_NADE = 3
WEAPON_RANDOM = 4

PLAYERSPAWN = 5

local enttypes = {
   weapon_zm_pistol = WEAPON_PISTOL,
   weapon_zm_revolver = WEAPON_PISTOL,
   weapon_ttt_glock = WEAPON_PISTOL,

   weapon_zm_mac10 = WEAPON_HEAVY,
   weapon_zm_shotgun = WEAPON_HEAVY,
   weapon_zm_rifle = WEAPON_HEAVY,
   weapon_zm_sledge = WEAPON_HEAVY,
   weapon_ttt_m16 = WEAPON_HEAVY,
   weapon_ttt_aug = WEAPON_HEAVY,
   pspak_hk_416 = WEAPON_HEAVY,
   weapon_ttt_sig553 = WEAPON_HEAVY,
   pspak_hk_g36c = WEAPON_HEAVY,
   pspak_fn_fal = WEAPON_HEAVY,
   pspak_benliX_m4 = WEAPON_HEAVY,

   weapon_zm_molotov = WEAPON_NADE,
   weapon_ttt_smokegrenade = WEAPON_NADE,
   weapon_ttt_confgrenade = WEAPON_NADE,

   ttt_random_weapon = WEAPON_RANDOM,

   ttt_playerspawn = PLAYERSPAWN
};

local function PrintCount(ply)
   local count = {
  	[WEAPON_PISTOL] = 0,
  	[WEAPON_HEAVY] = 0,
  	[WEAPON_NADE] = 0,
  	[WEAPON_RANDOM] = 0,
  	[PLAYERSPAWN] = 0
   };

   for cls, t in pairs(enttypes) do
  	for _, ent in pairs(ents.FindByClass(cls)) do
     	count[t] = count[t] + 1
  	end
   end

   ply:ChatPrint("Entity count (use report_entities in console for more detail):")
   ply:ChatPrint("Primary weapons: " .. count[WEAPON_HEAVY])
   ply:ChatPrint("Secondary weapons: " .. count[WEAPON_PISTOL])
   ply:ChatPrint("Grenades: " .. count[WEAPON_NADE])
   ply:ChatPrint("Random weapons: " .. count[WEAPON_RANDOM])
   ply:ChatPrint("Player spawns: " .. count[PLAYERSPAWN])
end
concommand.Add("tttweaponplacer_count", PrintCount)

-- This shit will break terribly in MP
if SERVER or CLIENT then
   -- Could just do a GLON dump, but it's nice if the "scripts" are sort of
   -- human-readable so it's easy to go in and delete all pistols or something.
   local function Export(ply, cmd, args)
  	if not IsValid(ply) then return end

  	local map = string.lower(game.GetMap())

  	if not map then return end

  	--local frozen_only = GetConVar("tttweaponplacer_frozen"):GetBool()
  	local frozen_only = false

  	-- Nice header, # is comment
  	local buf =  "# Trouble in Terrorist Town weapon/ammo placement overrides\n"
  	buf = buf .. "# For map: " .. map .. "\n"
  	buf = buf .. "# Exported by: " .. ply:Nick() .. "\n"

  	-- Write settings ("setting: <name> <value>")
  	local rspwns = GetConVar("tttweaponplacer_replacespawns"):GetBool() and "1" or "0"
  	buf = buf .. "setting:\treplacespawns " .. rspwns .. "\n"

  	local num = 0
  	for cls, mdl in pairs(mdls) do
     	for _, ent in pairs(ents.FindByClass(cls)) do
        	if IsValid(ent) then
           	if not frozen_only or not ent:GetPhysicsObject():IsMoveable() then
              	num = num + 1
              	buf = buf .. Format("%s\t%s\t%s\n", cls, tostring(ent:GetPos()), tostring(ent:GetAngles()))
           	end
        	end
     	end
  	end

  	local fname = "ttt/maps/" .. map .. "_ttt.txt"

  	if args[1] then
     	fname = args[1]
  	end

  	file.CreateDir("ttt/maps")
  	file.Write(fname, buf)

  	if not file.Exists(fname, "DATA") then
     	ErrorNoHalt("Exported file not found. Bug?\n")
  	end

  	ply:ChatPrint(num .. " placements saved to /garrysmod/data/" .. fname)
   end
   concommand.Add("tttweaponplacer_export", Export)

   local function SpawnDummyEnt(cls, pos, ang)
  	if not cls or not pos or not ang then return false end

  	local mdl = mdls[cls]
  	if not mdl then return end

  	local ent = ents.Create(cls)
  	ent:SetModel(mdl)
  	ent:SetPos(pos)
  	ent:SetAngles(ang)
  	ent:SetCollisionGroup(COLLISION_GROUP_WEAPON)
  	ent:SetSolid(SOLID_VPHYSICS)
  	ent:SetMoveType(MOVETYPE_VPHYSICS)
  	ent:PhysicsInit(SOLID_VPHYSICS)

  	ent:Spawn()

  	local phys = ent:GetPhysicsObject()
  	if IsValid(phys) then
     	phys:SetAngles(ang)
  	end
   end


   local function Import(ply, cmd, args)
  	if not IsValid(ply) then return end
  	local map = string.lower(game.GetMap())
  	if not map then return end

  	local fname = "ttt/maps/" .. map .. "_ttt.txt"

  	if args[1] then
     	fname = args[1]
  	end

  	if not file.Exists(fname, "DATA") then
     	ply:ChatPrint(fname .. " not found!")
     	return
  	end

  	local buf = file.Read(fname, "DATA")
  	local lines = string.Explode("\n", buf)
  	local num = 0
  	for k, line in ipairs(lines) do
     	if not string.match(line, "^#") and line != "" then
        	local data = string.Explode("\t", line)

        	local fail = true -- pessimism

        	if #data > 0 then
           	if data[1] == "setting:" and tostring(data[2]) then
              	local raw = string.Explode(" ", data[2])
              	RunConsoleCommand("tttweaponplacer_" .. raw[1], tonumber(raw[2]))

              	fail = false
              	num = num - 1
           	elseif #data == 3 then
              	local cls = data[1]
              	local ang = nil
              	local pos = nil

              	local posraw = string.Explode(" ", data[2])
              	pos = Vector(tonumber(posraw[1]), tonumber(posraw[2]), tonumber(posraw[3]))

              	local angraw = string.Explode(" ", data[3])
              	ang = Angle(tonumber(angraw[1]), tonumber(angraw[2]), tonumber(angraw[3]))

              	fail = SpawnDummyEnt(cls, pos, ang)
           	end
        	end

        	if fail then
           	ErrorNoHalt("Invalid line " .. k .. " in " .. fname .. "\n")
        	else
           	num = num + 1
        	end
     	end
  	end

  	ply:ChatPrint("Spawned " .. num .. " dummy ents")
   end
   concommand.Add("tttweaponplacer_import", Import)

   local function RemoveAll(ply, cmd, args)
  	if not IsValid(ply) then return end

  	local num = 0
  	local delete = function(ent)
                    	if not IsValid(ent) then return end
                    	print("\tRemoving", ent, ent:GetClass())
                    	ent:Remove()
                    	num = num + 1
                 	end

  	print("Removing ammo...")
  	for k, ent in pairs(ents.FindByClass("item_*")) do
     	delete(ent)
  	end
  	for k, ent in pairs(ents.FindByClass("ttt_random_ammo")) do
     	delete(ent)
  	end

  	print("Removing weapons...")
  	for k, ent in pairs(ents.FindByClass("weapon_*")) do
     	delete(ent)
  	end
  	for k, ent in pairs(ents.FindByClass("ttt_random_weapon")) do
     	delete(ent)
  	end

  	ply:ChatPrint("Removed " .. num .. " weapon/ammo ents")
   end
   concommand.Add("tttweaponplacer_removeall", RemoveAll)

   local hl2_replace = {
  	["item_ammo_pistol"] = "item_ammo_pistol_ttt",
  	["item_box_buckshot"] = "item_box_buckshot_ttt",
  	["item_ammo_smg1"] = "item_ammo_smg1_ttt",
  	["item_ammo_357"] = "item_ammo_357_ttt",
  	["item_ammo_357_large"] = "item_ammo_357_ttt",
  	["item_ammo_revolver"] = "item_ammo_revolver_ttt", -- zm
  	["item_ammo_ar2"] = "item_ammo_pistol_ttt",
  	["item_ammo_ar2_large"] = "item_ammo_smg1_ttt",
  	["item_ammo_smg1_grenade"] = "weapon_zm_pistol",
  	["item_battery"] = "item_ammo_357_ttt",
  	["item_healthkit"] = "weapon_zm_shotgun",
  	["item_suitcharger"] = "weapon_zm_mac10",
  	["item_ammo_ar2_altfire"] = "weapon_zm_mac10",
  	["item_rpg_round"] = "item_ammo_357_ttt",
  	["item_ammo_crossbow"] = "item_box_buckshot_ttt",
  	["item_healthvial"] = "weapon_zm_molotov",
  	["item_healthcharger"] = "item_ammo_revolver_ttt",
  	["item_ammo_crate"] = "weapon_ttt_confgrenade",
  	["item_item_crate"] = "ttt_random_ammo",
  	["weapon_smg1"] = "weapon_zm_mac10",
  	["weapon_shotgun"] = "weapon_zm_shotgun",
  	["weapon_ar2"] = "weapon_ttt_m16",
  	["weapon_357"] = "weapon_zm_rifle",
  	["weapon_crossbow"] = "weapon_zm_pistol",
  	["weapon_rpg"] = "weapon_zm_sledge",
  	["weapon_slam"] = "item_ammo_pistol_ttt",
  	["weapon_frag"] = "weapon_zm_revolver",
  	["weapon_crowbar"] = "weapon_zm_molotov"
   };

   local function ReplaceSingle(ent, newname)
  	if ent:GetPos() == vector_origin then
     	return false
  	end

  	if ent:IsWeapon() and IsValid(ent:GetOwner()) and ent:GetOwner():IsPlayer() then
     	return false
  	end

  	ent:SetSolid(SOLID_NONE)

  	local rent = ents.Create(newname)
  	rent:SetModel(mdls[newname])
  	rent:SetPos(ent:GetPos())
  	rent:SetAngles(ent:GetAngles())
  	rent:Spawn()

  	rent:Activate()
  	rent:PhysWake()

  	ent:Remove()
  	return true
   end

   local function ReplaceHL2Ents(ply, cmd, args)
  	if not IsValid(ply) then return end

  	local c = 0
  	for _, ent in pairs(ents.GetAll()) do
     	local rpl = hl2_replace[ent:GetClass()]
     	if rpl then
        	local success = ReplaceSingle(ent, rpl)
        	if success then
           	c = c + 1
        	end
     	end
  	end

  	ply:ChatPrint("Replaced " .. c .. " HL2 entities with TTT versions.")
   end
   concommand.Add("tttweaponplacer_replacehl2", ReplaceHL2Ents)
end




er erkennt die waffen, aber sie spawnen nicht in der Konsole kommt kein fehler
Es spawnt nur die Aug ? wieso ?
jemand eine lösung ?

//edit
Hab hier mal den Konsolen log und hab herraud gefunden, dass er die Waffen nicht findet !?

Spoiler Spoiler



Source code

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PREP OK
Lua JIT is DISABLED!
Weapon Strip con var created
Penetration/ricochet con var created
Recoil con var created
Unique Slots con var created
Holster Disable con var created
Ammo crate detonation con var created
Gas effect con var created
Included TTT language file: chef.lua
Included TTT language file: english.lua
[AddCSLuaFile] Couldn't find 'weapons/gmod_tool/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_arh_m4a1.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_arh_m4a1.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_arh_m4a1.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_arh_m4a1.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_arh_m4a1.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_arh_m4a1.xbox.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbenelli_m4.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbenelli_m4.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbenelli_m4.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbenelli_m4.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbenelli_m4.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbenelli_m4.xbox.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbrg_xr9.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbrg_xr9.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbrg_xr9.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbrg_xr9.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbrg_xr9.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_bbrg_xr9.xbox.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hk_g36c.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hk_g36c.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hk_g36c.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hk_g36c.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hk_g36c.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hk_g36c.xbox.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk1_m3super90.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk1_m3super90.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk1_m3super90.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk1_m3super90.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk1_m3super90.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk_416.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk_416.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk_416.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk_416.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk_416.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_hnk_416.xbox.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_irq_ak47.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_irq_ak47.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_irq_ak47.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_irq_ak47.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_irq_ak47.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_manur_mr_96.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_manur_mr_96.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_manur_mr_96.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_manur_mr_96.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_manur_mr_96.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_manur_mr_96.xbox.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_mossberg_590a1.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_mossberg_590a1.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_mossberg_590a1.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_mossberg_590a1.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_mossberg_590a1.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ops_mac10.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ops_mac10.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ops_mac10.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ops_mac10.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ops_mac10.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ops_mac10.xbox.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_pist_cz75.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_pist_cz75.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_pist_cz75.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_pist_cz75.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_pist_cz75.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ppb_p90.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ppb_p90.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ppb_p90.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ppb_p90.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ppb_p90.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ppb_p90.xbox.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_rif_fnfal.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_rif_fnfal.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_rif_fnfal.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_rif_fnfal.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_rif_fnfal.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ris_m4a1.dx80.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ris_m4a1.dx90.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ris_m4a1.mdl/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ris_m4a1.sw.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ris_m4a1.vtx/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ris_m4a1.vvd/shared.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/v_ris_m4a1.xbox.vtx/shared.lua' (<nowhere>)

... NOCH MEHR ... Nitrado Post darf nicht länger als 30000 Zeichen  sein;)




aber wieso ?

This post has been edited 3 times, last edit by "geoneo97" (Apr 4th 2014, 10:08pm)


kevki

User / Kunde

  • "kevki" is male

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Saturday, April 5th 2014, 10:08am

Ich habe ihnen ja schon gesagt dass ich eine woche schulisch nicht aktiv beantworten kann...

Mache jetzt aber ab und zu eine ausnahme :)

Ich kenne zwar den fehler doch um ihn aufzulisten benoetigt mich es an zeit.

Hier ein etwas einfacherer loesungsweg

http://ttt.badking.net/rearm-guide
Meine Signatur :D

TTT Server: [Ger][FastDL] Uralez Gaming /uralez.de\


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