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DarkLupo6

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  • "DarkLupo6" started this thread

Posts: 2

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1

Wednesday, August 29th 2018, 12:29am

Bungeecoard fallback server nach Server close

Hey,
also ich habe ein funktionierenden bungeecoard Netzwerk aber ich habe folgendes Problem
Spieler die auf ein Unterserver sind und er ausgeschaltet wird
z.B. /restart werden alle Spieler außer der der den Befehl eingeben hat nicht auf den "fallback server" verschoben sondern bekommen die Standard "server closed" nachricht.

Der Spieler der den "stop" oder im diesem Fall /restart Befehl eingegeben hat bekommt die nachricht "The server youe were previously on went down, you have been connected to a fallback server"
aber warum die anderen Spieler nicht? Wie kann ich das beheben?

Informationen über meine Configs
Bungeecoard config.yml:

Spoiler Spoiler

ip_forward: true
forge_support: false
network_compression_threshold: 256
stats: e5036a55-436c-XXXX-XXXX-ea7ea0d76652
groups:
md_5:
- admin
servers:
lobby:
address: 128.0.121.192:25561
restricted: false
motd: 'Server'
leben:
address: 128.0.121.192:25562
restricted: false
motd: 'Server'
games:
address: 128.0.121.192:25563
restricted: false
motd: 'cServer'
build:
address: 128.0.121.192:25564
restricted: false
motd: 'Server'
bw1:
address: 128.0.121.192:25551
restricted: false
motd: 'Server'
surf1:
address: 128.0.121.192:25552
restricted: false
motd: 'Server'
xffa1:
address: 128.0.121.192:25553
restricted: false
motd: 'cServer'
timeout: 30000
player_limit: -1
listeners:
- max_players: 1
priorities:
- lobby
proxy_protocol: false
host: XXX.0.XXX.XXX:25565
tab_size: 60
force_default_server: true
bind_local_address: true
ping_passthrough: false
tab_list: GLOBAL_PING
motd: 'bungeecord Server'
query_enabled: false
query_port: 25577
forced_hosts:
pvp.md-5.net: pvp
prevent_proxy_connections: true
permissions:
default:
- bungeecord.command.server
- null
admin:
- bungeecord.command.server
online_mode: true
log_commands: false
disabled_commands:
- disabledcommandhere
- bungee
- version
- send
connection_throttle: 4000

Spigot Server Bukkit.yml:

Spoiler Spoiler

settings:
allow-end: false
warn-on-overload: true
permissions-file: permissions.yml
update-folder: update
plugin-profiling: false
connection-throttle: 4000
query-plugins: true
deprecated-verbose: default
shutdown-message: Server geschlossen
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
chunk-gc:
period-in-ticks: 600
load-threshold: 0
ticks-per:
animal-spawns: 400
monster-spawns: 1
autosave: 6000
aliases: now-in-commands.yml
database:
username: bukkit
isolation: SERIALIZABLE
driver: org.sqlite.JDBC
password: walrus
url: jdbc:sqlite:{DIR}{NAME}.db

Spigot Server Spigot.yml:

Spoiler Spoiler

# This is the main configuration file for Spigot.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
# For a reference for any variable inside this file, check out the Spigot wiki at
# http://www.spigotmc.org/wiki/spigot-configuration/
#
# If you need help with the configuration or have any questions related to Spigot,
# join us at the IRC or drop by our forums and leave a post.
#
# IRC: #spigot @ irc.spi.gt ( http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/

config-version: 8
messages:
whitelist: Die Whitelist ist angeschaltet!
unknown-command: Unknown command. Type "/help" for help.
server-full: Der Server ist voll!
outdated-client: Zu alter client! Verwenden Sie bitte {0}
outdated-server: Zu alter server! Es ist noch auf {0}
restart: Server startet neu.
settings:
save-user-cache-on-stop-only: false
sample-count: 12
player-shuffle: 0
filter-creative-items: true
user-cache-size: 1000
int-cache-limit: 1024
bungeecord: true
late-bind: false
moved-wrongly-threshold: 0.0625
moved-too-quickly-threshold: 100.0
timeout-time: 60
restart-on-crash: true
restart-script: ./st.sh
netty-threads: 4
attribute:
maxHealth:
max: 2048.0
movementSpeed:
max: 2048.0
attackDamage:
max: 2048.0
debug: false
commands:
tab-complete: 0
spam-exclusions:
- /skill
silent-commandblock-console: false
replace-commands:
- setblock
- summon
- testforblock
- tellraw
log: true
stats:
disable-saving: false
forced-stats: {}
world-settings:
default:
verbose: true
growth:
cactus-modifier: 100
cane-modifier: 100
melon-modifier: 100
mushroom-modifier: 100
pumpkin-modifier: 100
sapling-modifier: 100
wheat-modifier: 100
netherwart-modifier: 100
entity-activation-range:
animals: 32
monsters: 32
misc: 16
entity-tracking-range:
players: 48
animals: 48
monsters: 48
misc: 32
other: 64
mob-spawn-range: 4
anti-xray:
enabled: true
engine-mode: 1
hide-blocks:
- 14
- 15
- 16
- 21
- 48
- 49
- 54
- 56
- 73
- 74
- 82
- 129
- 130
replace-blocks:
- 1
- 5
nerf-spawner-mobs: false
ticks-per:
hopper-transfer: 8
hopper-check: 8
hopper-amount: 1
random-light-updates: false
save-structure-info: true
max-bulk-chunks: 10
max-entity-collisions: 8
dragon-death-sound-radius: 0
seed-village: 10387312
seed-feature: 14357617
hunger:
walk-exhaustion: 0.2
sprint-exhaustion: 0.8
combat-exhaustion: 0.3
regen-exhaustion: 3.0
max-tnt-per-tick: 100
max-tick-time:
tile: 50
entity: 50
item-despawn-rate: 6000
merge-radius:
item: 2.5
exp: 3.0
arrow-despawn-rate: 1200
enable-zombie-pigmen-portal-spawns: true
wither-spawn-sound-radius: 0
view-distance: 10
hanging-tick-frequency: 100
zombie-aggressive-towards-villager: true
chunks-per-tick: 650
clear-tick-list: false

darkLupo5

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Posts: 1

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Wednesday, August 29th 2018, 12:56am

Die Lösung

Die Lösung ist bei dir fehlt in der config.yml bei Bungeecoard folgendes :S


Spoiler Spoiler

default_server: lobby
fallback_server: lobby


Einfach irgendwo einfügen

Ich hoffe ich konnte dir helfen also hier für dich :thumbsup:
Frag doch einfach mich als hier zu schreiben :thumbup:

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