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derschachmatt

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Monday, April 2nd 2018, 12:22pm

Cloud Server wird in Chivalry Medieval Warfare nicht gelistet.

Hallo ich habe mir gestern einen Cloud Server für Chivalry medieval warfare gekauft und soweit auch schon alles installiert und habe das UDK Login Programm ausgeführt und habe das hier : [0016.47] Init: Version: 10246
[0016.47] Init: Epic Internal: 0
[0016.47] Init: Compiled (32-bit): Dec 5 2017 11:25:01
[0016.47] Init: Command line: AOCFFA-Arena3_p?steamsockets -dedicated=true -seekfreeloadingserver -multihome=INTERNAL IP
[0016.47] Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\chivalry_ded_server\Binaries\Win32\
[0016.47] Init: Character set: Unicode
[0016.47] Log: Executing Class Engine.ServerCommandlet
[0016.47] Log: Initializing Game Engine...
[0016.55] Init: UEngine initialized
[0016.58] Log: Steam Client API is unavailable (not required for servers)
[0016.58] Log: Found Official server. Forcing banlist on, and tick rate to 60 Hz
[0016.58] Log: Start Initialize Custom Backend. Size of QWORD: 8
[0016.58] Log: Attempt to reach IP address: 184.173.185.125
[0016.60] Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini
[0016.61] Log: Read config file: ..\..\UDKGame\Config\WrangleContent.ini
[0016.68] DevDlc: Initialize Called
[0016.68] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0016.69] Warning: Warning, Failed to find object 'Class None.'
[0016.69] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0016.69] Warning: Warning, Failed to find object 'Class None.'
[0016.69] Log: Read config file: ..\..\UDKGame\Cloud\CloudStorage.ini
[0016.69] DevDlc: DownloadableContentManager NewState DS_GetFileDetails
[0016.69] DevDlc: Waiting for Workshop download...
[0016.70] DevDlc: Shipping Level: EnvyEntry
[0016.70] Log: LoadMap: EnvyEntry?Name=Player?Team=255?steamsockets
[0016.71] DevDlc: Shipping Level: EnvyEntry
[0016.74] Log: Game class is 'UTEntryGame'
[0016.75] Init: WinSock: Socket queue 131072 / 131072
[0016.75] Log: Invalid multihome IP address INTERNAL
[0016.77] Log: NetMode is now 1
[0016.77] Log: Primary PhysX scene will be in software.
[0016.77] Log: Creating Primary PhysX Scene.
[0016.78] Log: Bringing World envyentry.TheWorld up for play (60) at 2018.04.02-04.43.50
[0016.78] Log: Bringing up level for play took: 0.015586
[0016.78] Log: ########### Finished loading level: 0.082184 seconds
[0016.79] Init: Game engine initialized
[0016.79] Log: Initializing Game Engine Completed
[0016.82] DevDlc: DownloadableContentManager NewState DS_DownloadFiles
[0016.82] Log: Successfully connected to 184.173.185.125:4000.
[0016.84] DevDlc: DownloadableContentManager ResetConnection
[0016.85] DevDlc: DownloadableContentManager NewState DS_Inactive
[0016.85] Log: EBS_Established :: Has pending data 5840
[0016.86] DevDlc: Looking for DLC...
[0016.87] DevDlc: Shipping Level: AOCFFA-Arena3_p
[0016.87] Log: EBS_Established :: Has pending data 3536
[0016.89] Log: EBS_Established :: Has pending data 1232
[0017.15] Log: EBS_Established :: Has pending data 4051
[0017.17] Log: EBS_Established :: Has pending data 1747
[0017.19] Log: EBS_Established :: Has pending data 0
[0017.19] Log: EBS_Established :: Closing socket because pendingDataSize == 0
[0017.19] Log: FSocketWin::Close
[0020.82] Log: Server switch level: AOCFFA-Arena3_p
[0020.82] DevDlc: Shipping Level: AOCFFA-Arena3_p
[0020.82] Log: LoadMap: AOCFFA-Arena3_p?Name=Player?Team=255?steamsockets
[0020.83] Log: FSocketWin::Close
[0020.83] Log: FSocketWin::Close
[0020.84] Exit: IpNetDriverSteamworks_0 shut down
[0020.84] DevDlc: Shipping Level: AOCFFA-Arena3_p
[0020.98] Log: Game class is 'AOCFFA'
[0020.98] Init: WinSock: Socket queue 131072 / 131072
[0020.98] Log: Invalid multihome IP address INTERNAL
[0021.00] Log: NetMode is now 1
[0021.00] Log: Primary PhysX scene will be in software.
[0021.00] Log: Creating Primary PhysX Scene.
[0021.01] Log: Bringing World aocffa-arena3_p.TheWorld up for play (60) at 2018.04.02-04.43.54
[0021.03] Log: Invalid multihome IP address INTERNAL
[0021.03] Log: Initializing Steam game server
[0021.05] DevDlc: Shipping Level: aocffa-arena3_p
[0021.06] DevDlc: Shipping Level: aocffa-arena3_p
[0021.07] DevDlc: Shipping Level: AOCTO-Hillside_P
[0021.08] DevDlc: Shipping Level: AOCTO-Hillside_P
[0021.09] DevDlc: Shipping Level: AOCTO-Battlegrounds_v3_P
[0021.09] DevDlc: Shipping Level: AOCTO-Battlegrounds_v3_P
[0021.10] DevDlc: Shipping Level: AOCLTS-Arena3_p
[0021.10] DevDlc: Shipping Level: AOCLTS-Arena3_p
[0021.11] DevDlc: Shipping Level: AOCTO-Darkforest_p
[0021.11] DevDlc: Shipping Level: AOCTO-Darkforest_p
[0021.12] DevDlc: Shipping Level: AOCTO-Stoneshill_P
[0021.12] DevDlc: Shipping Level: AOCTO-Stoneshill_P
[0021.13] DevDlc: Shipping Level: AOCLTS-Moor_p
[0021.13] DevDlc: Shipping Level: AOCLTS-Moor_p
[0021.14] DevDlc: Shipping Level: AOCFFA-ThroneRoomXL_P
[0021.14] DevDlc: Shipping Level: AOCFFA-ThroneRoomXL_P
[0021.15] DevDlc: Shipping Level: AOCKOTH-Arena3_p
[0021.15] DevDlc: Shipping Level: AOCKOTH-Arena3_p
[0021.17] DevDlc: Shipping Level: AOCTD-StoneshillVillage_P
[0021.17] DevDlc: Shipping Level: AOCTD-StoneshillVillage_P
[0021.18] DevDlc: Shipping Level: AOCFFA-Moor_p
[0021.18] DevDlc: Shipping Level: AOCFFA-Moor_p
[0021.19] DevDlc: Shipping Level: AOCLTS-ThroneRoom_P
[0021.19] DevDlc: Shipping Level: AOCLTS-ThroneRoom_P
[0021.20] DevDlc: Shipping Level: AOCTD-Ruins_P
[0021.20] DevDlc: Shipping Level: AOCTD-Ruins_P
[0021.21] DevDlc: Shipping Level: AOCLTS-StoneshillVillage_P
[0021.21] DevDlc: Shipping Level: AOCLTS-StoneshillVillage_P
[0021.23] DevDlc: Shipping Level: AOCKOTH-Moor_p
[0021.23] DevDlc: Shipping Level: AOCKOTH-Moor_p
[0021.24] DevDlc: Shipping Level: AOCFFA-StoneshillVillage_P
[0021.24] DevDlc: Shipping Level: AOCFFA-StoneshillVillage_P
[0021.25] DevDlc: Shipping Level: AOCLTS-Ruins_P
[0021.25] DevDlc: Shipping Level: AOCLTS-Ruins_P
[0021.26] DevDlc: Shipping Level: AOCFFA-Ruins_P
[0021.26] DevDlc: Shipping Level: AOCFFA-Ruins_P
[0021.27] DevDlc: Shipping Level: AOCKOTH-Hillside_P
[0021.27] DevDlc: Shipping Level: AOCKOTH-Hillside_P
[0021.28] DevDlc: Shipping Level: AOCTD-ThroneRoom_P
[0021.28] DevDlc: Shipping Level: AOCTD-ThroneRoom_P
[0021.29] DevDlc: Shipping Level: AOCFFA-Arena3_p
[0021.29] DevDlc: Shipping Level: AOCFFA-Arena3_p
[0021.29] DevDlc: Shipping Level: aocffa-arena3_p
[0021.30] DevDlc: Shipping Level: aocffa-arena3_p
[0021.30] DevDlc: Shipping Level: aocffa-arena3_p
[0021.32] Log: Bringing up level for play took: 0.328700
[0021.33] Log: ########### Finished loading level: 0.503124 seconds
[0021.33] Log: Invalid multihome IP address INTERNAL
[0021.35] Log: Flushing async loaders.
[0022.35] Log: Flushed async loaders.
[0022.36] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: aoclts-arena2_art.TheWorld:PersistentLevel.StaticMeshActor_1110 Component: StaticMeshComponent_68 StaticMesh: CHV_general_props.Static_Meshes.books.SM_writing_quill) No geometries in FKAggregateGeom.
[0022.36] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: aoclts-arena2_art.TheWorld:PersistentLevel.StaticMeshActor_1110 Component: StaticMeshComponent_68 StaticMesh: CHV_general_props.Static_Meshes.books.SM_writing_quill
[0022.39] Log: UPhysicsAssetInstance::InitInstance : Actor has non-uniform scaling: AOCDeathSpike_30
[0022.39] Log: UPhysicsAssetInstance::InitInstance : Actor has non-uniform scaling: AOCDeathSpike_32
[0022.41] DevDlc: Shipping Level: aocffa-arena3_p
[0022.43] Log: Steam game server UID: 90114067810488328
[0032.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 272: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
[0032.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 287: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic!
[0032.64] Log: StartOnlineGame() LAN Match: 0
[0032.64] Log: StartInternetGame() 1
[0512.41] Log: FSocketWin::Close
[0512.41] Log: Start Initialize Custom Backend. Size of QWORD: 8
[0512.41] Log: Attempt to reach IP address: 184.173.185.125
[0512.51] Log: Successfully connected to 184.173.185.125:4000.
[0512.60] Log: EBS_Established :: Has pending data 5840
[0512.61] Log: EBS_Established :: Has pending data 3536
[0512.63] Log: EBS_Established :: Has pending data 1232
[0513.00] Log: EBS_Established :: Has pending data 4051
[0513.01] Log: EBS_Established :: Has pending data 1747
[0513.03] Log: EBS_Established :: Has pending data 0
[0513.03] Log: EBS_Established :: Closing socket because pendingDataSize == 0
[0513.03] Log: FSocketWin::Close
[1003.32] Log: FSocketWin::Close
[1003.32] Log: Start Initialize Custom Backend. Size of QWORD: 8
[1003.32] Log: Attempt to reach IP address: 184.173.185.125
[1003.42] Log: Successfully connected to 184.173.185.125:4000.
[1003.52] Log: EBS_Established :: Has pending data 5840
[1003.53] Log: EBS_Established :: Has pending data 3536
[1003.55] Log: EBS_Established :: Has pending data 1232
[1003.60] Log: EBS_Established :: Has pending data 1460
[1004.00] Log: EBS_Established :: Has pending data 2591
[1004.02] Log: EBS_Established :: Has pending data 287
[1004.03] Log: EBS_Established :: Has pending data 0
[1004.03] Log: EBS_Established :: Closing socket because pendingDataSize == 0
[1004.04] Log: FSocketWin::Close
[1495.80] Log: FSocketWin::Close
[1495.80] Log: Start Initialize Custom Backend. Size of QWORD: 8
[1495.80] Log: Attempt to reach IP address: 184.173.185.125
[1495.90] Log: Successfully connected to 184.173.185.125:4000.
[1496.00] Log: EBS_Established :: Has pending data 5840
[1496.01] Log: EBS_Established :: Has pending data 3536
[1496.03] Log: EBS_Established :: Has pending data 1232
[1496.08] Log: EBS_Established :: Has pending data 1460
[1496.47] Log: EBS_Established :: Has pending data 2591
[1496.48] Log: EBS_Established :: Has pending data 287
[1496.50] Log: EBS_Established :: Has pending data 0
[1496.50] Log: EBS_Established :: Closing socket because pendingDataSize == 0
[1496.50] Log: FSocketWin::Close
[1988.17] Log: FSocketWin::Close
[1988.17] Log: Start Initialize Custom Backend. Size of QWORD: 8
[1988.17] Log: Attempt to reach IP address: 184.173.185.125
[1988.27] Log: Successfully connected to 184.173.185.125:4000.
[1988.37] Log: EBS_Established :: Has pending data 5840
[1988.38] Log: EBS_Established :: Has pending data 3536
[1988.40] Log: EBS_Established :: Has pending data 1232
[1988.45] Log: EBS_Established :: Has pending data 1460
[1988.85] Log: EBS_Established :: Has pending data 2591
[1988.87] Log: EBS_Established :: Has pending data 287
[1988.88] Log: EBS_Established :: Has pending data 0
[1988.88] Log: EBS_Established :: Closing socket because pendingDataSize == 0
[1988.88] Log: FSocketWin::Close

Leider finde ich den Server nögends ingame und auch so mit der IP lässt sich keine Verbindung herstellen bitte um Hilfe Danke. :thumbsup:

Das ist der Video link nach dem ich gearbeitet habe : https://www.youtube.com/watch?v=m5cmcw2khnU

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