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InsoNB

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  • "InsoNB" started this thread

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Wednesday, September 21st 2016, 2:47pm

BasilMod pack installieren?

Hallo! ist es irgendwie möglich auf nitrado servern das Basilmodpack zu installieren?
Momentan scheitert es daran, dass im Modpack eine .exe enthalten ist die man auf nitradoserver nicht hoch laden kann. Jemand eine Idee?

( http://lifeisfeudal.com/forum/basilmod-pack-t14651/ )

SunnyTomcat

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Monday, October 3rd 2016, 11:33am

Ja das interessiert mich auch. Habe grad das selbe Problem.

Arakos

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Thursday, March 30th 2017, 10:11am

Ja das interessiert mich auch. Habe grad das selbe Problem.

Blockterminator5

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Monday, May 8th 2017, 12:44pm

steht doch sogar auf der website:
Server-side instructions.
Spoiler
Find latest version here:
https://www.dropbox.com/sh/b6ih3z8dhopm ... ImHZa?dl=0

Installation.
Download and place mod files into "BasilMod/pack/" folder of server root.
Alter configuration: confugure content updates, favorite server if needed.
Add this line to the end of your "main.cs" server script, located at root folder, or execute it in server console to load mod without server restart
exec("BasilMod/pack/pack.cs");
Play LiF.

Configuration.
General configuration is loaded from config.cs file.
$BasilMod::cmVersionCompatible = "0.7.0.6";
Optional parameter. Specify compatible server version. This is done to disable autoload of module on new patch arrived to server. Your content changes should be manually validated. Generaly, mod should be compatible with future versions, but if it not, you have to wait for the new release.
$BasilMod::pack::noModDisconnect = false;
Disconnect players without client-side mod installed.
If set to "true", player will be unable to join. Correspoding message with text will be shown.
If set to "false", player will be able to join, but will see a message box (and system channel message) with text you supply.
$BasilMod::pack::noModMessage = "Visit basilmod-pack-t14651/ for more details!";
Message to be shows for players without mod. It is limited to ~200 chars.

Content configuration is loaded from content.cs files.
BasilMod::pack_favoriteServer("Awesome Server", "127.0.0.1:28000", "basil");
Function for adding favoriteServer button for the client.
Parameters are: button caption, server address, server password
BasilMod::pack_updateRecipe();
Auto-generate and sync with client recipes information based on database data. No xml editing involved.
BasilMod::pack_updateRecipeRequirement();
Auto-generate and sync with client recipe requirements information based on database data. No xml editing involved.
BasilMod::pack_updateObjectsTypes();
Auto-generate and sync with client object types information based on database data. No xml editing involved.
BasilMod::pack_content("targetfile", "sourcefile");
Function for registering content update for the client.
"targetfile" where file should be placed.
"sourcefile" which server file should be used as source. Parameter is optional, if it is not supplied, same targetfile is used as source.
BasilMod::pack_contentdir("sourcedir");
Pack entire directory with its structure as content updates. Directory structure should follow default client layout, considering sourcedir as client root.
I.e. "sourcedir/art/Modesl/3D/MyServer/MyModel.dts" will be placed to "art/Modesl/3D/MyServer/MyModel.dts" on the client.
Function is usefull to deliver model and textures content updates to the client.


Example and configuration.

Arakos

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Thursday, July 6th 2017, 8:17pm

Heißt das die exe Datei wird nicht benötigt?
Habe die Mod-Dateien hochgeladen + motd (ist nur serverseitig nötig).
Die Funktion funktioniert schonmal.

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