You are not logged in.

  • Login
Bitte besucht unser neues Forum unter https://forum.nitrado.net | Please visit our new Forum at https://forum.nitrado.net

SgtBurner

User / Kunde

  • "SgtBurner" is male
  • "SgtBurner" started this thread

Posts: 241

Location: NRW

Occupation: Verkäufer

Thanks: 20

  • Send private message

1

Sunday, May 22nd 2016, 6:22pm

(TUT) Wie man in Unturned Zombies Abstellt

Guten Tag Community,

Mir ist aufgefallen dass es Fragen zum Abstellen der Zombies gibt.

In diesem TUT werde ich euch Schritt für Schritt erklären wie man Zombies in Unturned abstellt

Vorbereitung.

Server Stoppen
FTP server verbinden

Benötigte Programme:

Notepad++ oder gleichwertiges Editor


1.0 Verbindet euch mit eueren Server per FTP Client.

1.1 Geht in das Verzeichnis wo auch der RocketMod ordner drin ist.

1.1a Öffnet mit Notepad++ die Datei Config.json .
(BITTE BACKUP VON DER DATEI MACHEN FALS WAS SCHIEF GEHEN SOLLTE.)

1.1b So sollte es die Datei standardmäßig aussehen:

Spoiler Spoiler

{
"Easy": {
"Items": {
"Spawn_Chance": 0.35,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 30.0,
"Has_Durability": false
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.2,
"Loot_Chance": 0.55,
"Crawler_Chance": 0.0,
"Sprinter_Chance": 0.0,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 0.75,
"Armor_Multiplier": 1.25,
"Can_Stun": true
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 0.75,
"Armor_Multiplier": 1.25
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 350,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 320,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Experience_Multiplier": 1.5,
"Detect_Radius_Multiplier": 0.5,
"Lose_Skills": 0.75,
"Lose_Items": 1.0,
"Lose_Clothes": true,
"Can_Break_Legs": false,
"Can_Fix_Legs": true,
"Can_Start_Bleeding": false,
"Can_Stop_Bleeding": true
},
"Lighting": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 7.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
}
},
"Normal": {
"Items": {
"Spawn_Chance": 0.35,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 45.0,
"Has_Durability": true
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.25,
"Loot_Chance": 0.5,
"Crawler_Chance": 0.15,
"Sprinter_Chance": 0.15,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 1.0,
"Armor_Multiplier": 1.0,
"Can_Stun": true
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 1.0,
"Armor_Multiplier": 1.0
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 300,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 270,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Experience_Multiplier": 1.0,
"Detect_Radius_Multiplier": 1.0,
"Lose_Skills": 0.75,
"Lose_Items": 1.0,
"Lose_Clothes": true,
"Can_Break_Legs": true,
"Can_Fix_Legs": true,
"Can_Start_Bleeding": true,
"Can_Stop_Bleeding": true
},
"Lighting": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 7.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
}
},
"Hard": {
"Items": {
"Spawn_Chance": 0.15,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 60.0,
"Has_Durability": true
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.3,
"Loot_Chance": 0.3,
"Crawler_Chance": 0.125,
"Sprinter_Chance": 0.175,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 1.5,
"Armor_Multiplier": 0.75,
"Can_Stun": false
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 1.5,
"Armor_Multiplier": 0.75
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 250,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 220,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Experience_Multiplier": 1.5,
"Detect_Radius_Multiplier": 1.25,
"Lose_Skills": 0.75,
"Lose_Items": 1.0,
"Lose_Clothes": true,
"Can_Break_Legs": true,
"Can_Fix_Legs": false,
"Can_Start_Bleeding": true,
"Can_Stop_Bleeding": false
},
"Lighting": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 7.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
}
}
}


1.2 Nun Bearbeiten wir die Datei. Hierzu müsst ihr Beachten Je nach welchen Mode/Schwierigkeitsgrad ihr benutzt müsst ihr datei anpassen.

1.2a Meine Geänderte Dateisieht so aus:

Spoiler Spoiler

{
"Easy": {
"Items": {
"Spawn_Chance": 0.35,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 30.0,
"Has_Durability": false
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.2,
"Loot_Chance": 0.55,
"Crawler_Chance": 0.0,
"Sprinter_Chance": 0.0,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 0.75,
"Armor_Multiplier": 1.25,
"Can_Stun": true
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 0.75,
"Armor_Multiplier": 1.25
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 350,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 320,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Experience_Multiplier": 1.5,
"Detect_Radius_Multiplier": 0.5,
"Lose_Skills": 0.75,
"Lose_Items": 1.0,
"Lose_Clothes": true,
"Can_Break_Legs": false,
"Can_Fix_Legs": true,
"Can_Start_Bleeding": false,
"Can_Stop_Bleeding": true
},
"Lighting": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 7.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
}
},
"Normal": {
"Items": {
"Spawn_Chance": 0.35,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 45.0,
"Has_Durability": true
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.0,
"Loot_Chance": 0.0,
"Crawler_Chance": 0.0,
"Sprinter_Chance": 0.0,
"Respawn_Day_Time": 0.0,
"Respawn_Night_Time": 0.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 0.0,
"Armor_Multiplier": 0.0,

"Can_Stun": true
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 1.0,
"Armor_Multiplier": 1.0
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 300,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 270,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Experience_Multiplier": 1.0,
"Detect_Radius_Multiplier": 1.0,
"Lose_Skills": 0.75,
"Lose_Items": 1.0,
"Lose_Clothes": true,
"Can_Break_Legs": true,
"Can_Fix_Legs": true,
"Can_Start_Bleeding": true,
"Can_Stop_Bleeding": true
},
"Lighting": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 7.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
}
},
"Hard": {
"Items": {
"Spawn_Chance": 0.15,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 60.0,
"Has_Durability": true
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.3,
"Loot_Chance": 0.3,
"Crawler_Chance": 0.125,
"Sprinter_Chance": 0.175,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 1.5,
"Armor_Multiplier": 0.75,
"Can_Stun": false
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 1.5,
"Armor_Multiplier": 0.75
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 250,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 220,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Experience_Multiplier": 1.5,
"Detect_Radius_Multiplier": 1.25,
"Lose_Skills": 0.75,
"Lose_Items": 1.0,
"Lose_Clothes": true,
"Can_Break_Legs": true,
"Can_Fix_Legs": false,
"Can_Start_Bleeding": true,
"Can_Stop_Bleeding": false
},
"Lighting": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 7.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
}
}
}


Das im Rot mackierte ist die änderung von mir.

Wenn ihr alles Richtig gemacht habt. Speichert die Datei und Startet eueren Server Neu. Nun dürften keine Zombies mehr Spawnen.[/size]

Fals ihr Fragen hab Schreibt mich hier unter denn Post oder im TS3: voice3.nitrado.net:11600 (TS3 bitte im Support warte Bereich Warten und Bitte nemanden Anstupsen. Danke fürs Verständnis)

Würde mich sehr über ein Danke freuen^^

MartinPlay_Z

User / Kunde

Posts: 8

  • Send private message

2

Tuesday, March 28th 2017, 5:49pm

Kann man in der Config die Deathzone deaktivieren? Oder einstellen das man kein Schaden davon kriegt?

:D

SgtBurner

User / Kunde

  • "SgtBurner" is male
  • "SgtBurner" started this thread

Posts: 241

Location: NRW

Occupation: Verkäufer

Thanks: 20

  • Send private message

3

Sunday, April 2nd 2017, 11:08pm

Damit habe ich mich nicht beschäftih müsste ich schauen

Bitte besucht unser neues Forum unter https://forum.nitrado.net| Please visit our new Forum at https://forum.nitrado.net

Similar threads