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Cherohala

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  • "Cherohala" started this thread

Posts: 9

Location: United States

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1

Sunday, August 16th 2015, 1:22am

ARK: Resource Replenish Radius Setting?

Saw this in version 196's notes:

* Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.

I was curious as to if / when this multiplier will be implemented into the control panel for Ark server settings.

So far I don't see a way to set it via ingame admin commands (really wanting to regrow some bald spots, due to my tribemates not paying attention to the default 75 meter no-regrow radius lol xD)

mjpalomar

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2

Tuesday, August 18th 2015, 7:23am

bump.

I would also like to know how to set this option.

Cherohala

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3

Thursday, August 27th 2015, 4:21pm

Can we please get an ETA on when these settings will be implemented into the server UI? I see that the unreal 4 engine ini settings for spoiling multiplier, etc have already been implemented rather quickly. I still do not see the Resource Replenish Radius Setting available though, please implement.

Shaw

Unregistered

4

Thursday, August 27th 2015, 10:13pm

Saw this in version 196's notes:

* Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.

I was curious as to if / when this multiplier will be implemented into the control panel for Ark server settings.

So far I don't see a way to set it via ingame admin commands (really wanting to regrow some bald spots, due to my tribemates not paying attention to the default 75 meter no-regrow radius lol xD)
Hey,

Will check and forward to our dev team. Can you remind me quickly from which version it is please?

Thanks,

Cherohala

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  • "Cherohala" started this thread

Posts: 9

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5

Friday, August 28th 2015, 4:36pm

Saw this in version 196's notes:

* Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.

I was curious as to if / when this multiplier will be implemented into the control panel for Ark server settings.

So far I don't see a way to set it via ingame admin commands (really wanting to regrow some bald spots, due to my tribemates not paying attention to the default 75 meter no-regrow radius lol xD)
Hey,

Will check and forward to our dev team. Can you remind me quickly from which version it is please?

Thanks,


It was in patch 196's notes: * Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow

http://steamcommunity.com/app/346110/dis…51589891562062/

The ark wiki entry for the patch also gives a lot of details about it: http://ark.gamepedia.com/196.0

Thanks for the reply and info!

Sinstrite

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Occupation: Web Development

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6

Saturday, August 29th 2015, 12:18am

Can we also get support for individual custom resource settings? The following code is an example:

HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Fibers_C",Multiplier=9.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=3.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Wood_C",Multiplier=6.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Flint_C",Multiplier=3.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Stone_C",Multiplier=9.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Hide_C",Multiplier=6.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Oil_C",Multiplier=9.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Metal_C",Multiplier=6.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Obsidian_C",Multiplier=6.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_RawMeat_C",Multiplier=3.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_RawPrimeMeat_C",Multiplier=6.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Keratin_C",Multiplier=6.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Chitin_C",Multiplier=9.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Crystal_C",Multiplier=5.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Silicon_C",Multiplier=9.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Amarberry_C",Multiplier=2.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Azulberry_C",Multiplier=2.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Mejoberry_C",Multiplier=3.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Narcoberry_C",Multiplier=4.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Stimberry_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Tintoberry_C",Multiplier=2.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Veggie_Citronal_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Veggie_Longrass_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Veggie_Rockarrot_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Veggie_Savoroot_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Amarberry_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Azulberry_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Mejoberry_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Narcoberry_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Stimberry_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Tintoberry_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Citronal_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Longrass_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Rockarrot_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Savoroot_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_RareFlower_C",Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_RareMushroom_C",Multiplier=1.0)

Shaw

Unregistered

7

Friday, September 4th 2015, 10:54am

Saw this in version 196's notes:

* Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.

I was curious as to if / when this multiplier will be implemented into the control panel for Ark server settings.

So far I don't see a way to set it via ingame admin commands (really wanting to regrow some bald spots, due to my tribemates not paying attention to the default 75 meter no-regrow radius lol xD)

Hi,

One of our dev is currently working on this as we speak. Should be available very soon.

Shaw

Unregistered

8

Friday, September 4th 2015, 11:19am

Hi,

Implemented and sent to production.

Once everything is checked, we'll release it on the WI (should not take a lot of time)

Sinstrite

User / Kunde

Posts: 10

Location: United States

Occupation: Web Development

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9

Saturday, September 5th 2015, 1:27am

As of the time of this post, HarvestResource multipliers are working. This was one of my most desired updates, thank you very much.

Cherohala

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  • "Cherohala" started this thread

Posts: 9

Location: United States

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10

Friday, September 11th 2015, 5:26pm

Hi,

Implemented and sent to production.

Once everything is checked, we'll release it on the WI (should not take a lot of time)


Fantastic, thank you for this!!!

Shaw

Unregistered

11

Saturday, September 12th 2015, 3:11am

Our pleasure ;)


Enjoy the game and let us know if you have any further request.

Best,

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